AIDef:AI/PriestBossPhaseFourth and AIDef:AI/PriestBossPhaseSecond: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=PriestBossPhaseFourth
|name=PriestBossPhaseSecond
|type=AI
|type=AI
}}
}}


== AITreeVariables ==
== MapUnitInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| MetaAILife || Int || 10 ||
| PriestBossStartPhase || Int || 0 ||  
|-
| MetaAIMaxLife || Int || 10 ||
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||  
|-
|-
|}
|}
Line 20: Line 16:
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
| ModeChangeLife || Int ||  ||
|-
| ModeChangeBlockTime || Float ||  ||
|-
|-
| RespawnSpan || Float ||  ||  
| RespawnSpan || Float ||  ||  
|-
| RespawnBaseSpace || Float ||  ||
|-
| RespawnBaseMoveTime || Float ||  ||
|-
| RespawnBaseInterval || Float ||  ||
|-
|-
| SimAtkMax || Int ||  ||  
| SimAtkMax || Int ||  ||  
|-
|-
| BowEquipMax || Int ||  ||  
| BowEquipMax || Int ||  ||  
|-
| SyncAtkMax || Int ||  ||
|-
| CircleFormRange || Float ||  ||
|-
| CircleFormRushWait || Float ||  ||
|-
| CircleFormRushInterval || Float ||  ||
|-
| CircleFormShootWait || Float ||  ||
|-
| CircleFormShootInterval || Float ||  ||
|-
| LineFormDistFromPlayer || Float ||  ||
|-
| LineFormSpace || Float ||  ||
|-
| LineFormRushWait || Float ||  ||
|-
| LineFormRushInterval || Float ||  ||
|-
| LineFormFallWait || Float ||  ||
|-
| LineFormFallInterval || Float ||  ||
|-
|-
| PercentLifeTransition || Float ||  ||  
| PercentLifeTransition || Float ||  ||  
Line 35: Line 65:


== Derived definitions ==
== Derived definitions ==
=== 段階_祭り (Priest_Boss_MetaAI, Root) ===
=== 段階_分身 (Priest_Boss_MetaAI, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=段階_祭り
|name=段階_分身
|group_name=Root
|group_name=Root
|derived_from=PriestBossPhaseFourth
|derived_from=PriestBossPhaseSecond
|aiprog=Priest_Boss_MetaAI
|aiprog=Priest_Boss_MetaAI
}}
}}
Line 45: Line 75:
! Name !! Value
! Name !! Value
|-
|-
| RespawnSpan || 20.0
| ModeChangeLife || 50
|-
| ModeChangeBlockTime || 3.0
|-
| RespawnSpan || 90.0
|-
| RespawnBaseSpace || 2.0
|-
| RespawnBaseMoveTime || 0.4
|-
| RespawnBaseInterval || 0.4
|-
| SimAtkMax || 2
|-
| BowEquipMax || 3
|-
| SyncAtkMax || 3
|-
| CircleFormRange || 15.0
|-
| CircleFormRushWait || 5.0
|-
| CircleFormRushInterval || 0.0
|-
| CircleFormShootWait || 5.0
|-
| CircleFormShootInterval || 0.0
|-
| LineFormDistFromPlayer || 18.0
|-
| LineFormSpace || 3.0
|-
| LineFormRushWait || 2.0
|-
| LineFormRushInterval || 0.5
|-
|-
| SimAtkMax || 1
| LineFormFallWait || 2.0
|-
|-
| BowEquipMax || 4
| LineFormFallInterval || 0.5
|-
|-
| PercentLifeTransition || 0.0
| PercentLifeTransition || 0.5
|-
|-
| PercentLifePrevious || 0.25
| PercentLifePrevious || 0.75
|-
|-
|}
|}
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