AIDef:AI/PriestBossIronBall

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossIronBall
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
IronBallWaitThunderTime Int
IronBallOffsetY Float
IronBallRadius Float
IronBallAngle Float
IronSummonLeftBoneName String
IronSummonRightBoneName String
IsAfterAttack Bool
IronBallAngleOffset Float
ChangeEndAnime Int


Children

Name Description
攻撃
攻撃後
攻撃終了
準備完了待ち

Derived definitions

鉄球投げ (Priest_Boss_Giant, 通常)

Name Value
IronBallWaitThunderTime 540
IronBallOffsetY 8.0
IronBallRadius 6.5
IronBallAngle 44.0
IronSummonLeftBoneName Weapon_L
IronSummonRightBoneName Weapon_R
IsAfterAttack True
IronBallAngleOffset 30.0
ChangeEndAnime 756