AIDef:AI/PriestBossIAIAttack and AIDef:AI/PriestBossIronBall: Difference between pages

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import AI definitions from 1.5.0 (add missing AITreeVariables)
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=PriestBossIAIAttack
|name=PriestBossIronBall
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==
Line 8: Line 17:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| OffsetLR || Float ||  ||  
| IronBallWaitThunderTime || Int ||  ||
|-
| IronBallOffsetY || Float ||  ||  
|-
|-
| WeaponIdx || Int ||  ||  
| IronBallRadius || Float ||  ||  
|-
|-
| CloseDistLR || Float ||  ||  
| IronBallAngle || Float ||  ||  
|-
|-
| ClsoeDistFB || Float ||  ||  
| IronSummonLeftBoneName || String ||  ||  
|-
|-
| TiredAngle || Float ||  ||  
| IronSummonRightBoneName || String ||  ||  
|-
|-
| IsAbleSkipNear || Bool ||  ||  
| IsAfterAttack || Bool ||  ||  
|-
|-
|}
| IronBallAngleOffset || Float ||  ||  
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
|-
| TargetPos || Vec3 ||  ||  
| ChangeEndAnime || Int ||  ||  
|-
|-
|}
|}
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! Name !! Description
! Name !! Description
|-
|-
| 斬り付け ||  
| 攻撃 ||  
|-
|-
| 駆け寄り ||  
| 攻撃後 ||
|-
| 攻撃終了 ||
|-
| 準備完了待ち ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 先行動 (Priest_Boss_ShadowClone, 後行動) ===
=== 鉄球投げ (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
|name=先行動
|group_name=後行動
|derived_from=PriestBossIAIAttack
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| OffsetLR || -1.0
|-
| WeaponIdx || 0
|-
| CloseDistLR || 7.0
|-
| ClsoeDistFB || 2.0
|-
| TiredAngle || 2.0944
|-
| IsAbleSkipNear || True
|-
|}
=== 先行動 (Priest_Boss_Normal, 後行動) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=鉄球投げ
|group_name=後行動
|group_name=通常
|derived_from=PriestBossIAIAttack
|derived_from=PriestBossIronBall
|aiprog=Priest_Boss_Normal
|aiprog=Priest_Boss_Giant
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| OffsetLR || -1.0
| IronBallWaitThunderTime || 540
|-
| WeaponIdx || 0
|-
|-
| CloseDistLR || 7.0
| IronBallOffsetY || 8.0
|-
|-
| ClsoeDistFB || 2.0
| IronBallRadius || 6.5
|-
| TiredAngle || 2.0944
|-
| IsAbleSkipNear || True
|-
|}
=== 先行動 (Priest_Boss_ShadowClone_Real, 後行動) ===
{{AIDefDerived
|name=先行動
|group_name=後行動
|derived_from=PriestBossIAIAttack
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
|-
| OffsetLR || -1.0
| IronBallAngle || 44.0
|-
|-
| WeaponIdx || 0
| IronSummonLeftBoneName || Weapon_L
|-
|-
| CloseDistLR || 7.0
| IronSummonRightBoneName || Weapon_R
|-
|-
| ClsoeDistFB || 2.0
| IsAfterAttack || True
|-
|-
| TiredAngle || 2.0944
| IronBallAngleOffset || 30.0
|-
|-
| IsAbleSkipNear || True
| ChangeEndAnime || 756
|-
|-
|}
|}
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