AIDef:AI/PriestBossGiantStageRotRoot and AIDef:AI/PriestBossIAIAttack: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{AIDef
{{AIDef
|name=PriestBossGiantStageRotRoot
|name=PriestBossIAIAttack
|type=AI
|type=AI
}}
}}


== AITreeVariables ==
== StaticInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| IsActive || Bool || True ||  
| OffsetLR || Float || ||
|-
| WeaponIdx || Int ||  ||  
|-
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||  
| CloseDistLR || Float ||  ||  
|-
|-
| FacePos || Vec3 || [0.0, 0.0, 0.0] ||  
| ClsoeDistFB || Float || ||  
|-
|-
| DestinationPos || Vec3 || [0.0, 0.0, 0.0] ||  
| TiredAngle || Float || ||  
|-
|-
| KeepDistFromGround || Float || -1.0 ||  
| IsAbleSkipNear || Bool || ||  
|-
|-
|}
|}




== StaticInstParams ==
== DynamicInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| CentralAngle || Float ||  ||  
| TargetPos || Vec3 ||  ||
|-
|}
 
 
== Children ==
{|class="wikitable"
! Name !! Description
|-
| 斬り付け ||
|-
| 駆け寄り ||  
|-
|-
| PercentRadiusHeight || Float || ||  
|}
 
== Derived definitions ==
=== 先行動 (Priest_Boss_ShadowClone, 後行動) ===
{{AIDefDerived
|name=先行動
|group_name=後行動
|derived_from=PriestBossIAIAttack
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IronBallHeightOffset || Float ||  ||  
| OffsetLR || -1.0
|-
|-
| ArcPercent || Float ||  ||  
| WeaponIdx || 0
|-
|-
| ZOffset || Float ||  ||  
| CloseDistLR || 7.0
|-
|-
| ZOffsetIndex || Float ||  ||  
| ClsoeDistFB || 2.0
|-
|-
| HoldBallsCounterLength || Float ||  ||  
| TiredAngle || 2.0944
|-
|-
| BallsReleaseIntervalFrames || Float ||  ||  
| IsAbleSkipNear || True
|-
|-
|}
|}
 
=== 先行動 (Priest_Boss_Normal, 後行動) ===
 
{{AIDefDerived
== Children ==
|name=先行動
|group_name=後行動
|derived_from=PriestBossIAIAttack
|aiprog=Priest_Boss_Normal
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Description
! Name !! Value
|-
| OffsetLR || -1.0
|-
| WeaponIdx || 0
|-
|-
| ロール前 ||  
| CloseDistLR || 7.0
|-
|-
| 地形をロール ||  
| ClsoeDistFB || 2.0
|-
|-
| 地形を戻す ||  
| TiredAngle || 2.0944
|-
|-
| 鉄球投げ ||  
| IsAbleSkipNear || True
|-
|-
|}
|}
 
=== 先行動 (Priest_Boss_ShadowClone_Real, 後行動) ===
== Derived definitions ==
=== 回転あり (Priest_Boss_Giant, 第三段階) ===
{{AIDefDerived
{{AIDefDerived
|name=回転あり
|name=先行動
|group_name=第三段階
|group_name=後行動
|derived_from=PriestBossGiantStageRotRoot
|derived_from=PriestBossIAIAttack
|aiprog=Priest_Boss_Giant
|aiprog=Priest_Boss_ShadowClone_Real
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| CentralAngle || 0.610865
| OffsetLR || -1.0
|-
| PercentRadiusHeight || 0.65
|-
| IronBallHeightOffset || 10.0
|-
|-
| ArcPercent || 0.1
| WeaponIdx || 0
|-
|-
| ZOffset || 10.0
| CloseDistLR || 7.0
|-
|-
| ZOffsetIndex || 15.0
| ClsoeDistFB || 2.0
|-
|-
| HoldBallsCounterLength || 15.0
| TiredAngle || 2.0944
|-
|-
| BallsReleaseIntervalFrames || 1.0
| IsAbleSkipNear || True
|-
|-
|}
|}
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