AIDef:AI/HorseRideTurn and Help:Resolving mod conflicts: Difference between pages

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{{AIDef
Because of the way '''Breath of the Wild''' game content is structured, multiple mods often have to make incompatible changes to the same files or groups of files. Not all of this can be helped—some mods will always conflict—but many of the most common mod conflicts can be resolved. There are seven major areas of concern in resolving mod conflicts: the [[Resource_system#Resource_size_table|RSTB]], [[SARC|SARC packs]], [[Message archives|game texts]], [[gamedata.ssarc|game data]], [[SaveMgr|save data]], [[ActorInfo.product.sbyml|actor info]], and the contents generally of [[BYML]] and [[AAMP]] files.
|name=HorseRideTurn
|type=AI
}}


== StaticInstParams ==
== RSTB Conflicts ==  
{|class="wikitable"
RSTB conflicts occur when two or more mods modify [[ResourceSizeTable.product.rsizetable]]. Unless the changes are merged, you may experience the general symptoms of RSTB problems when trying to use such mods together, which may include crashes, invisible models, missing actors, or hanging on the loading screen. Note especially that crashes which come immediately on loading the game often involve the RSTB entry for [[Bootup.pack]] or one of the message archives [[Help:Resolving_mod_conflicts#Game_text_conflicts|described below]].
! Name !! Type !! Default value !! Description
|-
| FinAngle || Float ||  ||
|-
|}


To resolve RSTB conflicts, you must identify the RSTB changes made by each mod, which can be compared using [[Help:Tools/rstb|rstbtool]] or [[Help:Tools/Wild_Bits|Wild Bits]]. For help with this, see [[Help:Updating the RSTB]].


== DynamicInstParams ==
== SARC Conflicts ==
{|class="wikitable"
SARC conflicts occur when two or more mods modify the same [[SARC]] file, most frequently [[TitleBG.pack]], [[Bootup.pack]], or an [[Sbactorpack|actor pack]]. For example, if one mod changes Link's appearance and one mod changes the texture of the paraglider, each mod will contain an entire TitleBG.pack file, and they will not cooperate.
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||
|-
|}


To resolve SARC conflicts, you must identify the changed files in each SARC and manually copy the changed files in each to a single SARC. You can extract and modify SARC archives using [[Help:Tools/sarc|sarc]] or [[Help:Tools/Wild_Bits|Wild Bits]].


== Children ==
== Game Text Conflicts ==
{|class="wikitable"
! Name !! Description
|-
| 待機 ||
|-
| 指令 ||
|-
|}


== Derived definitions ==
== Game Data and Save Data Conflicts ==
=== 回転 (Stal_Bokoblin_Junior_Body, 騎乗ナビメッシュ無し弓戦闘準備) ===
 
{{AIDefDerived
== Actor Info Conflicts ==
|name=回転
 
|group_name=騎乗ナビメッシュ無し弓戦闘準備
== BYML and AAMP Conflicts ==
|derived_from=HorseRideTurn
 
|aiprog=Stal_Bokoblin_Junior_Body
[[Category:Guides]]
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Red, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Red, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Bokoblin_Red, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Senior, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Senior, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Rapid, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Rapid, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
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