AIDef:AI/HorseRideRangeKeepMove and AIDef:AI/HorseRideTurn: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRideRangeKeepMove
|name=HorseRideTurn
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| OutDist || Float ||  ||  
| FinAngle || Float ||  ||  
|-
|-
| BaseDist || Float ||  ||  
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
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== Derived definitions ==
== Derived definitions ==
=== 攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) ===
=== 回転 (Stal_Bokoblin_Junior_Body, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=回転
|group_name=騎乗近接戦闘
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 気づき (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘) ===
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) ===
=== 中行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Red, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| BaseDist || 5.0
| FinAngle || 0.785398
|-
|-
|}
|}
=== 攻撃待機 (Bokoblin_Red, 騎乗近接戦闘) ===
=== 気づき (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=気づき
|group_name=騎乗近接戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| BaseDist || 5.0
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘) ===
=== 先行動 (Bokoblin_Red, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗攻撃反応
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Red, 騎乗近接戦闘) ===
=== 中行動 (Bokoblin_Red, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
Line 111: Line 160:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 回転 (Bokoblin_Senior, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘) ===
=== 気づき (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=気づき
|group_name=騎乗近接戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 先行動 (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘) ===
=== 先行動 (Bokoblin_Senior, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗攻撃反応
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘) ===
=== 中行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 回転 (Bokoblin_Rapid, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘) ===
=== 気づき (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=気づき
|group_name=騎乗近接戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
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! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
|-
| BaseDist || 5.0
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘) ===
=== 先行動 (Bokoblin_Rapid, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗攻撃反応
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 186: Line 277:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘) ===
=== 中行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 201: Line 290:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
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