AIDef:AI/HorseRideEnemyFindPlayer and AIDef:AI/HorseRideShooterFindPlayer: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRideEnemyFindPlayer
|name=HorseRideShooterFindPlayer
|type=AI
|type=AI
}}
}}
Line 7: Line 7:
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
| ShootBaseDist || Float ||  ||
|-
| ShootDistRatio || Float ||  ||
|-
|-
| SurpriseAttackPer || Int ||  ||  
| SurpriseAttackPer || Int ||  ||  
Line 72: Line 76:


== Derived definitions ==
== Derived definitions ==
=== 対象高速ギア (Stal_Bokoblin_Junior_Body, 対象騎乗) ===
=== 対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象高速ギア (Stal_Bokoblin_Junior_Body, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 86: Line 149:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 123: Line 186:
|-
|-
|}
|}
=== 対象通常 (Stal_Bokoblin_Junior_Body, 騎乗近接武器) ===
=== 対象通常 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 137: Line 204:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 174: Line 241:
|-
|-
|}
|}
=== 対象低速ギア (Stal_Bokoblin_Junior_Body, 対象騎乗) ===
=== 対象低速ギア (Stal_Bokoblin_Junior_Body, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象泳ぎ (Bokoblin_Red, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 188: Line 314:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 225: Line 351:
|-
|-
|}
|}
=== 対象高速ギア (Bokoblin_Red, 対象騎乗) ===
=== 対象高速ギア (Bokoblin_Red, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 239: Line 369:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 276: Line 406:
|-
|-
|}
|}
=== 対象通常 (Bokoblin_Red, 騎乗近接武器) ===
=== 対象通常 (Bokoblin_Red, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 290: Line 424:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 327: Line 461:
|-
|-
|}
|}
=== 対象低速ギア (Bokoblin_Red, 対象騎乗) ===
=== 対象低速ギア (Bokoblin_Red, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象泳ぎ (Bokoblin_Senior, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 341: Line 534:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 378: Line 571:
|-
|-
|}
|}
=== 対象高速ギア (Bokoblin_Senior, 対象騎乗) ===
=== 対象高速ギア (Bokoblin_Senior, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 392: Line 589:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 429: Line 626:
|-
|-
|}
|}
=== 対象通常 (Bokoblin_Senior, 騎乗近接武器) ===
=== 対象通常 (Bokoblin_Senior, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 443: Line 644:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 480: Line 681:
|-
|-
|}
|}
=== 対象低速ギア (Bokoblin_Senior, 対象騎乗) ===
=== 対象低速ギア (Bokoblin_Senior, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 494: Line 699:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 531: Line 736:
|-
|-
|}
|}
=== 対象高速ギア (Bokoblin_Rapid, 対象騎乗) ===
=== 対象泳ぎ (Bokoblin_Rapid, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象高速ギア (Bokoblin_Rapid, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 545: Line 809:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 582: Line 846:
|-
|-
|}
|}
=== 対象通常 (Bokoblin_Rapid, 騎乗近接武器) ===
=== 対象通常 (Bokoblin_Rapid, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 596: Line 864:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 633: Line 901:
|-
|-
|}
|}
=== 対象低速ギア (Bokoblin_Rapid, 対象騎乗) ===
=== 対象低速ギア (Bokoblin_Rapid, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 647: Line 919:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
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