AIDef:AI/HeightSelectTwoAction and AIDef:AI/HiddenOctarockNormal: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HeightSelectTwoAction
|name=HiddenOctarockNormal
|type=AI
|type=AI
}}
}}


== StaticInstParams ==
== MapUnitInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| HeightMin || Float || ||  
| IsNearCreate || Bool || False ||  
|-
|-
| HeightMax || Float || ||
| TerritoryArea || Float || 0.0 ||  
|-
| SelectCheckInterval || Int ||  ||  
|-
|-
|}
|}




== DynamicInstParams ==
== StaticInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| TargetPos || Vec3 ||  ||  
| IsSitDown || Bool ||  ||
|-
| IsHitGround || Bool ||  ||
|-
| OptionHitReactionDelay || Float ||  ||
|-
| IsReactionByWigHit || Bool ||  ||
|-
| IsHide || Bool ||  ||
|-
| IsIvalidateSight || Bool ||  ||
|-
| IsSealHearing || Bool ||  ||
|-
| WeaponIdx || Int ||  ||
|-
| TerritoryArea || Float ||  ||
|-
| NpcTerritoryArea || Float ||  ||
|-
| NoPlayerTerritoryArea || Float ||  ||
|-
| SpreadDist || Float ||  ||
|-
| EnlargeAwnRatio || Float ||  ||
|-
| NoticeTerrorLevel || Float ||  ||
|-
| SpeadDist2 || Float ||  ||
|-
| HomePosRadius || Float ||  ||
|-
| SoundLostTimer || Int ||  ||
|-
| NoActionReactTimeMin || Int ||  ||
|-
| NoActionReactTimeMax || Int ||  ||
|-
| IsMindDoubtTarget || Bool ||  ||
|-
| FortressTag || String ||  ||
|-
| SubsTerritoryArea || Float ||  ||
|-
| LostExtinguishFireDist || Float ||  ||
|-
| ShortRangeTerritoryArea || Float ||  ||
|-
| CloseRangeTerritoryArea || Float ||  ||
|-
| PressBreakObject || Float ||  ||
|-
| TerritoryHeight || Float ||  ||  
|-
|-
|}
|}
Line 30: Line 80:
! Name !! Description
! Name !! Description
|-
|-
| レンジ内 ||  
| カツラ反応 ||
|-
| プレイヤー発見 ||
|-
| リロード ||
|-
| 不審者発見 ||
|-
| 不調仲間発見 ||  
|-
|-
| レンジ外 ||  
| 待機 ||
|-
| 怒り ||
|-
| 攻撃反応 ||
|-
| 気配気づき ||
|-
| 脅威感知 ||
|-
| 行動中仲間発見 ||
|-
| 見失い ||
|-
| 諦め ||
|-
| 隠れる ||
|-
| 音気づき ||
|-
| 飛び出す ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 行動A (Lizalfos, 素手攻撃) ===
=== 通常 (Octarock_Forest, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=行動A
|name=通常
|group_name=素手攻撃
|group_name=Root
|derived_from=HeightSelectTwoAction
|derived_from=HiddenOctarockNormal
|aiprog=Lizalfos
|aiprog=Octarock_Forest
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| HeightMin || -100.0
| IsSitDown || True
|-
| IsHitGround || True
|-
| OptionHitReactionDelay || 25.0
|-
| IsReactionByWigHit || True
|-
| IsHide || True
|-
| IsIvalidateSight || True
|-
| IsSealHearing || True
|-
| WeaponIdx || 0
|-
| TerritoryArea || 500.0
|-
| NpcTerritoryArea || 60.0
|-
| NoPlayerTerritoryArea || 30.0
|-
| SpreadDist || 8.0
|-
| EnlargeAwnRatio || 2.5
|-
| NoticeTerrorLevel || 0.0
|-
|-
| HeightMax || 0.5
| SpeadDist2 || 0.0
|-
|-
| SelectCheckInterval || -1
| HomePosRadius || 1.0
|-
| SoundLostTimer || 200
|-
| NoActionReactTimeMin || 30
|-
| NoActionReactTimeMax || 45
|-
| IsMindDoubtTarget || True
|-
| FortressTag || EnemyFortressMgr
|-
| SubsTerritoryArea || 20.0
|-
| LostExtinguishFireDist || 5.0
|-
| ShortRangeTerritoryArea || 30.0
|-
| CloseRangeTerritoryArea || 12.0
|-
| PressBreakObject || 3.0
|-
| TerritoryHeight || -1.0
|-
|-
|}
|}
=== 小攻撃 (Lizalfos, 素手攻撃ステップ) ===
=== 水中 (Octarock_Water, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=小攻撃
|name=水中
|group_name=素手攻撃ステップ
|group_name=Root
|derived_from=HeightSelectTwoAction
|derived_from=HiddenOctarockNormal
|aiprog=Lizalfos
|aiprog=Octarock_Water
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| HeightMin || -100.0
| IsSitDown || False
|-
| IsHitGround || True
|-
| OptionHitReactionDelay || 45.0
|-
| IsReactionByWigHit || True
|-
| IsHide || True
|-
| IsIvalidateSight || False
|-
| IsSealHearing || False
|-
| WeaponIdx || 0
|-
| TerritoryArea || 100.0
|-
| NpcTerritoryArea || 60.0
|-
| NoPlayerTerritoryArea || 30.0
|-
| SpreadDist || 8.0
|-
| EnlargeAwnRatio || 2.5
|-
|-
| HeightMax || 0.5
| NoticeTerrorLevel || 0.0
|-
|-
| SelectCheckInterval || -1
| SpeadDist2 || 0.0
|-
|-
|}
| HomePosRadius || 1.0
=== 近距離 (Assassin_Middle_Azito, 戦闘攻撃) ===
|-
{{AIDefDerived
| SoundLostTimer || 200
|name=近距離
|-
|group_name=戦闘攻撃
| NoActionReactTimeMin || 30
|derived_from=HeightSelectTwoAction
|-
|aiprog=Assassin_Middle_Azito
| NoActionReactTimeMax || 45
}}
|-
{|class="wikitable"
| IsMindDoubtTarget || True
! Name !! Value
|-
|-
| HeightMin || -1.2
| FortressTag || EnemyFortressMgr
|-
|-
| HeightMax || 1.5
| SubsTerritoryArea || 20.0
|-
|-
| SelectCheckInterval || -1
| LostExtinguishFireDist || 5.0
|-
|-
|}
| ShortRangeTerritoryArea || 30.0
=== レンジ内 (Lynel_Senior, ナビメッシュ無し近接戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=ナビメッシュ無し近接戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.45
| CloseRangeTerritoryArea || 12.0
|-
|-
| HeightMax || 3.0
| PressBreakObject || 3.0
|-
|-
| SelectCheckInterval || -1
| TerritoryHeight || -1.0
|-
|-
|}
|}
=== レンジ内 (Lynel_Senior, ナビメッシュ無し槍戦闘攻撃) ===
=== 通常 (Octarock_Sand, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=通常
|group_name=ナビメッシュ無し槍戦闘攻撃
|group_name=Root
|derived_from=HeightSelectTwoAction
|derived_from=HiddenOctarockNormal
|aiprog=Lynel_Senior
|aiprog=Octarock_Sand
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| HeightMin || -1.45
| IsSitDown || True
|-
|-
| HeightMax || 3.0
| IsHitGround || True
|-
|-
| SelectCheckInterval || -1
| OptionHitReactionDelay || 25.0
|-
|-
|}
| IsReactionByWigHit || True
=== レンジ内 (Lynel_Senior, ナビメッシュ無し大剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=ナビメッシュ無し大剣戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.45
| IsHide || True
|-
|-
| HeightMax || 3.0
| IsIvalidateSight || True
|-
|-
| SelectCheckInterval || -1
| IsSealHearing || True
|-
|-
|}
| WeaponIdx || 0
=== 行動A (Lizalfos_Fire, 素手攻撃) ===
{{AIDefDerived
|name=行動A
|group_name=素手攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| TerritoryArea || 60.0
|-
|-
| HeightMax || 0.5
| NpcTerritoryArea || 60.0
|-
|-
| SelectCheckInterval || -1
| NoPlayerTerritoryArea || 30.0
|-
|-
|}
| SpreadDist || 8.0
=== 小攻撃 (Lizalfos_Fire, 素手攻撃ステップ) ===
{{AIDefDerived
|name=小攻撃
|group_name=素手攻撃ステップ
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| EnlargeAwnRatio || 2.5
|-
|-
| HeightMax || 0.5
| NoticeTerrorLevel || 0.0
|-
|-
| SelectCheckInterval || -1
| SpeadDist2 || 0.0
|-
|-
|}
| HomePosRadius || 1.0
=== 行動A (Lizalfos_Electric, 素手攻撃) ===
{{AIDefDerived
|name=行動A
|group_name=素手攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| SoundLostTimer || 200
|-
|-
| HeightMax || 0.5
| NoActionReactTimeMin || 30
|-
|-
| SelectCheckInterval || -1
| NoActionReactTimeMax || 45
|-
|-
|}
| IsMindDoubtTarget || True
=== 小攻撃 (Lizalfos_Electric, 素手攻撃ステップ) ===
{{AIDefDerived
|name=小攻撃
|group_name=素手攻撃ステップ
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| FortressTag || EnemyFortressMgr
|-
|-
| HeightMax || 0.5
| SubsTerritoryArea || 20.0
|-
|-
| SelectCheckInterval || -1
| LostExtinguishFireDist || 5.0
|-
|-
|}
| ShortRangeTerritoryArea || 30.0
=== レンジ内 (Lynel_Middle, ナビメッシュ無し近接戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=ナビメッシュ無し近接戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.45
| CloseRangeTerritoryArea || 12.0
|-
|-
| HeightMax || 3.0
| PressBreakObject || 3.0
|-
|-
| SelectCheckInterval || -1
| TerritoryHeight || -1.0
|-
|-
|}
|}
=== レンジ内 (Lynel_Middle, ナビメッシュ無し槍戦闘攻撃) ===
=== 通常 (Octarock_Snow, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=通常
|group_name=ナビメッシュ無し槍戦闘攻撃
|group_name=Root
|derived_from=HeightSelectTwoAction
|derived_from=HiddenOctarockNormal
|aiprog=Lynel_Middle
|aiprog=Octarock_Snow
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| HeightMin || -1.45
| IsSitDown || True
|-
|-
| HeightMax || 3.0
| IsHitGround || True
|-
|-
| SelectCheckInterval || -1
| OptionHitReactionDelay || 25.0
|-
|-
|}
| IsReactionByWigHit || True
=== レンジ内 (Lynel_Middle, ナビメッシュ無し大剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=ナビメッシュ無し大剣戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.45
| IsHide || True
|-
|-
| HeightMax || 3.0
| IsIvalidateSight || True
|-
|-
| SelectCheckInterval || -1
| IsSealHearing || True
|-
|-
|}
| WeaponIdx || 0
=== 近距離 (Assassin_Middle_Azito_DLC, 戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Assassin_Middle_Azito_DLC
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.2
| TerritoryArea || 100.0
|-
|-
| HeightMax || 1.5
| NpcTerritoryArea || 60.0
|-
|-
| SelectCheckInterval || -1
| NoPlayerTerritoryArea || 30.0
|-
|-
|}
| SpreadDist || 8.0
=== 行動A (Lizalfos_Bone, 素手攻撃) ===
{{AIDefDerived
|name=行動A
|group_name=素手攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| EnlargeAwnRatio || 2.5
|-
|-
| HeightMax || 0.5
| NoticeTerrorLevel || 0.0
|-
|-
| SelectCheckInterval || -1
| SpeadDist2 || 0.0
|-
|-
|}
| HomePosRadius || 1.0
=== 小攻撃 (Lizalfos_Bone, 素手攻撃ステップ) ===
{{AIDefDerived
|name=小攻撃
|group_name=素手攻撃ステップ
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| SoundLostTimer || 200
|-
|-
| HeightMax || 0.5
| NoActionReactTimeMin || 30
|-
|-
| SelectCheckInterval || -1
| NoActionReactTimeMax || 45
|-
|-
|}
| IsMindDoubtTarget || True
=== レンジ内 (Lynel, ナビメッシュ無し近接戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=ナビメッシュ無し近接戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.45
| FortressTag || EnemyFortressMgr
|-
|-
| HeightMax || 3.0
| SubsTerritoryArea || 20.0
|-
|-
| SelectCheckInterval || -1
| LostExtinguishFireDist || 5.0
|-
|-
|}
| ShortRangeTerritoryArea || 30.0
=== レンジ内 (Lynel, ナビメッシュ無し槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=ナビメッシュ無し槍戦闘攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -1.45
| CloseRangeTerritoryArea || 12.0
|-
|-
| HeightMax || 3.0
| PressBreakObject || 3.0
|-
|-
| SelectCheckInterval || -1
| TerritoryHeight || -1.0
|-
|-
|}
|}
=== レンジ内 (Lynel, ナビメッシュ無し大剣戦闘攻撃) ===
=== 通常 (Octarock_Stone, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=通常
|group_name=ナビメッシュ無し大剣戦闘攻撃
|group_name=Root
|derived_from=HeightSelectTwoAction
|derived_from=HiddenOctarockNormal
|aiprog=Lynel
|aiprog=Octarock_Stone
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| HeightMin || -1.45
| IsSitDown || False
|-
|-
| HeightMax || 3.0
| IsHitGround || True
|-
|-
| SelectCheckInterval || -1
| OptionHitReactionDelay || 45.0
|-
|-
|}
| IsReactionByWigHit || False
=== 行動A (Lizalfos_Senior, 素手攻撃) ===
{{AIDefDerived
|name=行動A
|group_name=素手攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| IsHide || False
|-
|-
| HeightMax || 0.5
| IsIvalidateSight || False
|-
|-
| SelectCheckInterval || -1
| IsSealHearing || False
|-
|-
|}
| WeaponIdx || 0
=== 小攻撃 (Lizalfos_Senior, 素手攻撃ステップ) ===
{{AIDefDerived
|name=小攻撃
|group_name=素手攻撃ステップ
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| TerritoryArea || 60.0
|-
|-
| HeightMax || 0.5
| NpcTerritoryArea || 60.0
|-
|-
| SelectCheckInterval || -1
| NoPlayerTerritoryArea || 30.0
|-
|-
|}
| SpreadDist || 8.0
=== 行動A (Lizalfos_Middle, 素手攻撃) ===
{{AIDefDerived
|name=行動A
|group_name=素手攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| EnlargeAwnRatio || 2.5
|-
|-
| HeightMax || 0.5
| NoticeTerrorLevel || 0.0
|-
|-
| SelectCheckInterval || -1
| SpeadDist2 || 6.0
|-
|-
|}
| HomePosRadius || 1.0
=== 小攻撃 (Lizalfos_Middle, 素手攻撃ステップ) ===
{{AIDefDerived
|name=小攻撃
|group_name=素手攻撃ステップ
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| SoundLostTimer || 200
|-
|-
| HeightMax || 0.5
| NoActionReactTimeMin || 30
|-
|-
| SelectCheckInterval || -1
| NoActionReactTimeMax || 45
|-
|-
|}
| IsMindDoubtTarget || True
=== 行動A (Lizalfos_Ice, 素手攻撃) ===
{{AIDefDerived
|name=行動A
|group_name=素手攻撃
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| FortressTag || EnemyFortressMgr
|-
|-
| HeightMax || 0.5
| SubsTerritoryArea || 20.0
|-
|-
| SelectCheckInterval || -1
| LostExtinguishFireDist || 5.0
|-
|-
|}
| ShortRangeTerritoryArea || 30.0
=== 小攻撃 (Lizalfos_Ice, 素手攻撃ステップ) ===
{{AIDefDerived
|name=小攻撃
|group_name=素手攻撃ステップ
|derived_from=HeightSelectTwoAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeightMin || -100.0
| CloseRangeTerritoryArea || 12.0
|-
|-
| HeightMax || 0.5
| PressBreakObject || 3.0
|-
|-
| SelectCheckInterval || -1
| TerritoryHeight || -1.0
|-
|-
|}
|}
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