imported>Leoetlino |
imported>Leoetlino |
Line 1: |
Line 1: |
| {{AIDef | | {{AIDef |
| |name=GuardianMiniGroggy | | |name=RemainsFireBattleMove |
| |type=AI | | |type=AI |
| }} | | }} |
|
| |
| == StaticInstParams ==
| |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | ChanceTime || Int || ||
| |
| |-
| |
| | RestartASName || String || ||
| |
| |-
| |
| | DefaultASName || String || ||
| |
| |-
| |
| |}
| |
|
| |
|
| |
| == DynamicInstParams ==
| |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | TargetPos || Vec3 || ||
| |
| |-
| |
| |}
| |
|
| |
|
| |
|
| == Children == | | == Children == |
Line 30: |
Line 8: |
| ! Name !! Description | | ! Name !! Description |
| |- | | |- |
| | チャンス || | | | 待機 || |
| | |- |
| | | 攻撃 || |
| |- | | |- |
| | 終了 || | | | 移動 || |
| |- | | |- |
| |} | | |} |
|
| |
|
| == Derived definitions == | | == Derived definitions == |
| === ショック (Guardian_Mini_DetachLineBeam, リアクション) === | | === 遺物チャレンジ中 (RemainsFire, Root) === |
| {{AIDefDerived
| |
| |name=ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === チャンス (Guardian_Mini_DetachLineBeam, 回転攻撃) ===
| |
| {{AIDefDerived
| |
| |name=チャンス
| |
| |group_name=回転攻撃
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 後ろ手ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=後ろ手ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 後ろ手超ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
| |
| {{AIDefDerived | | {{AIDefDerived |
| |name=後ろ手超ショック | | |name=遺物チャレンジ中 |
| |group_name=リアクション | | |group_name=Root |
| |derived_from=GuardianMiniGroggy | | |derived_from=RemainsFireBattleMove |
| |aiprog=Guardian_Mini_DetachLineBeam | | |aiprog=RemainsFire |
| }} | | }} |
| {|class="wikitable"
| | No overridden parameters. |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 左手ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=左手ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 左手超ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=左手超ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 超ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=超ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 変形後 (Guardian_Mini_DetachLineBeam, チャンス) ===
| |
| {{AIDefDerived
| |
| |name=変形後
| |
| |group_name=チャンス
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 変形前 (Guardian_Mini_DetachLineBeam, チャンス) ===
| |
| {{AIDefDerived
| |
| |name=変形前
| |
| |group_name=チャンス
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === ショック (Guardian_Mini, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === チャンス (Guardian_Mini, 回転攻撃) ===
| |
| {{AIDefDerived
| |
| |name=チャンス
| |
| |group_name=回転攻撃
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 後ろ手ショック (Guardian_Mini, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=後ろ手ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 後ろ手超ショック (Guardian_Mini, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=後ろ手超ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 左手ショック (Guardian_Mini, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=左手ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 左手超ショック (Guardian_Mini, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=左手超ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 超ショック (Guardian_Mini, リアクション) ===
| |
| {{AIDefDerived
| |
| |name=超ショック
| |
| |group_name=リアクション
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 変形後 (Guardian_Mini, チャンス) ===
| |
| {{AIDefDerived
| |
| |name=変形後
| |
| |group_name=チャンス
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |
| === 変形前 (Guardian_Mini, チャンス) ===
| |
| {{AIDefDerived
| |
| |name=変形前
| |
| |group_name=チャンス
| |
| |derived_from=GuardianMiniGroggy
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | ChanceTime || 60
| |
| |-
| |
| | RestartASName || RestartShader
| |
| |-
| |
| | DefaultASName || WaitBattleShader
| |
| |-
| |
| |}
| |