imported>Leoetlino |
imported>Leoetlino |
Line 1: |
Line 1: |
| {{AIDef | | {{AIDef |
| |name=GuardianMiniBeamToExplosives | | |name=HorseRideRangeKeepMove |
| |type=AI | | |type=AI |
| }} | | }} |
Line 8: |
Line 8: |
| ! Name !! Type !! Default value !! Description | | ! Name !! Type !! Default value !! Description |
| |- | | |- |
| | ExplosivesAvoidDist || Float || || | | | OutDist || Float || || |
| |- | | |- |
| | HeadNodeName || String || || | | | BaseDist || Float || || |
| |-
| |
| | AttackInterval || Int || ||
| |
| |-
| |
| | EndShaderASFrame || Int || ||
| |
| |-
| |
| | LoopShaderASName || String || ||
| |
| |-
| |
| | EndShaderASName || String || ||
| |
| |-
| |
| | PreLaunchEffectName || String || ||
| |
| |-
| |
| | IsChangeable || Bool || ||
| |
| |-
| |
| | IsFinalBattle || Bool || ||
| |
| |-
| |
| | InDirAngle || Float || ||
| |
| |-
| |
| | FluctuationRange || Float || ||
| |
| |-
| |
| | FluctuationSpan || Float || ||
| |
| |-
| |
| | TargetOffsetY || Float || ||
| |
| |-
| |
| | NodeName || String || ||
| |
| |-
| |
| | IsValidGuide || Bool || ||
| |
| |-
| |
| | IsIgnoreSmallHit || Bool || ||
| |
| |-
| |
| | AimEffectName || String || ||
| |
| |-
| |
| | BreathName || String || ||
| |
| |-
| |
| | AttackAngle || Float || ||
| |
| |-
| |
| | AttackRatio || Float || ||
| |
| |-
| |
| | BreathSize || Float || ||
| |
| |-
| |
| | EnlargeTime || Int || ||
| |
| |-
| |
| | IsEndAfterAttack || Bool || ||
| |
| |-
| |
| | IsDeleteBreath || Bool || ||
| |
| |-
| |
| | AttackIntervalIntensity || Float || ||
| |
| |-
| |
| | GlobalNoAtkTime || Int || ||
| |
| |-
| |
| | IsUpdateNoticeState || Bool || ||
| |
| |-
| |
| |}
| |
| | |
| | |
| == DynamicInstParams ==
| |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | TargetActor || Actor || ||
| |
| |- | | |- |
| |} | | |} |
Line 78: |
Line 19: |
| ! Name !! Description | | ! Name !! Description |
| |- | | |- |
| | ビーム準備 || | | | 待機 || |
| |-
| |
| | 後ずさり ||
| |
| |-
| |
| | 戦闘攻撃 ||
| |
| |- | | |- |
| | 戦闘準備 || | | | 指令 || |
| |- | | |- |
| |} | | |} |
|
| |
|
| == Derived definitions == | | == Derived definitions == |
| === 危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動) === | | === 攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) === |
| {{AIDefDerived | | {{AIDefDerived |
| |name=危険回避 | | |name=攻撃待機 |
| |group_name=基本挙動 | | |group_name=騎乗近接戦闘 |
| |derived_from=GuardianMiniBeamToExplosives | | |derived_from=HorseRideRangeKeepMove |
| |aiprog=Guardian_Mini_DetachLineBeam | | |aiprog=Stal_Bokoblin_Junior_Body |
| }} | | }} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name !! Value | | ! Name !! Value |
| |- | | |- |
| | ExplosivesAvoidDist || 8.0 | | | OutDist || 30.0 |
| |- | | |- |
| | HeadNodeName || Head | | | BaseDist || 5.0 |
| |- | | |- |
| | AttackInterval || 0 | | |} |
| | === 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘) === |
| | {{AIDefDerived |
| | |name=戦闘準備 |
| | |group_name=騎乗遠隔武器戦闘 |
| | |derived_from=HorseRideRangeKeepMove |
| | |aiprog=Stal_Bokoblin_Junior_Body |
| | }} |
| | {|class="wikitable" |
| | ! Name !! Value |
| |- | | |- |
| | EndShaderASFrame || 0 | | | OutDist || 30.0 |
| |- | | |- |
| | LoopShaderASName || | | | BaseDist || 5.0 |
| |- | | |- |
| | EndShaderASName || | | |} |
| | === 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) === |
| | {{AIDefDerived |
| | |name=戦闘準備 |
| | |group_name=騎乗近接戦闘 |
| | |derived_from=HorseRideRangeKeepMove |
| | |aiprog=Stal_Bokoblin_Junior_Body |
| | }} |
| | {|class="wikitable" |
| | ! Name !! Value |
| |- | | |- |
| | PreLaunchEffectName || | | | OutDist || 30.0 |
| |- | | |- |
| | IsChangeable || False | | | BaseDist || 5.0 |
| |- | | |- |
| | IsFinalBattle || False | | |} |
| | === 攻撃待機 (Bokoblin_Red, 騎乗近接戦闘) === |
| | {{AIDefDerived |
| | |name=攻撃待機 |
| | |group_name=騎乗近接戦闘 |
| | |derived_from=HorseRideRangeKeepMove |
| | |aiprog=Bokoblin_Red |
| | }} |
| | {|class="wikitable" |
| | ! Name !! Value |
| |- | | |- |
| | InDirAngle || 0.0872665 | | | OutDist || 30.0 |
| |- | | |- |
| | FluctuationRange || 0.0 | | | BaseDist || 5.0 |
| |- | | |- |
| | FluctuationSpan || 0.0 | | |} |
| | === 戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘) === |
| | {{AIDefDerived |
| | |name=戦闘準備 |
| | |group_name=騎乗遠隔武器戦闘 |
| | |derived_from=HorseRideRangeKeepMove |
| | |aiprog=Bokoblin_Red |
| | }} |
| | {|class="wikitable" |
| | ! Name !! Value |
| |- | | |- |
| | TargetOffsetY || 0.0 | | | OutDist || 30.0 |
| |- | | |- |
| | NodeName || | | | BaseDist || 5.0 |
| |- | | |- |
| | IsValidGuide || False | | |} |
| | === 戦闘準備 (Bokoblin_Red, 騎乗近接戦闘) === |
| | {{AIDefDerived |
| | |name=戦闘準備 |
| | |group_name=騎乗近接戦闘 |
| | |derived_from=HorseRideRangeKeepMove |
| | |aiprog=Bokoblin_Red |
| | }} |
| | {|class="wikitable" |
| | ! Name !! Value |
| |- | | |- |
| | IsIgnoreSmallHit || True | | | OutDist || 30.0 |
| |- | | |- |
| | AimEffectName || Aim_Small | | | BaseDist || 5.0 |
| |- | | |- |
| | BreathName || | | |} |
| |-
| | === 攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘) === |
| | AttackAngle || 3.14159
| | {{AIDefDerived |
| |-
| | |name=攻撃待機 |
| | AttackRatio || 1.0
| | |group_name=騎乗近接戦闘 |
| |-
| | |derived_from=HorseRideRangeKeepMove |
| | BreathSize || 5.0
| | |aiprog=Bokoblin_Senior |
| |-
| | }} |
| | EnlargeTime || 5 | | {|class="wikitable" |
| |- | | ! Name !! Value |
| | IsEndAfterAttack || True | |
| |- | |
| | IsDeleteBreath || False
| |
| |- | |
| | AttackIntervalIntensity || 0.0
| |
| |- | | |- |
| | GlobalNoAtkTime || -1 | | | OutDist || 30.0 |
| |- | | |- |
| | IsUpdateNoticeState || True | | | BaseDist || 5.0 |
| |- | | |- |
| |} | | |} |
| === 変形後 (Guardian_Mini_DetachLineBeam, 危険回避) === | | === 戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘) === |
| {{AIDefDerived | | {{AIDefDerived |
| |name=変形後 | | |name=戦闘準備 |
| |group_name=危険回避 | | |group_name=騎乗遠隔武器戦闘 |
| |derived_from=GuardianMiniBeamToExplosives | | |derived_from=HorseRideRangeKeepMove |
| |aiprog=Guardian_Mini_DetachLineBeam | | |aiprog=Bokoblin_Senior |
| }} | | }} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name !! Value | | ! Name !! Value |
| |- | | |- |
| | ExplosivesAvoidDist || 8.0 | | | OutDist || 30.0 |
| |-
| |
| | HeadNodeName || Head
| |
| |- | | |- |
| | AttackInterval || 0 | | | BaseDist || 5.0 |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 0.0
| |
| |-
| |
| | NodeName ||
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || True
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 5.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |- | | |- |
| |} | | |} |
| === 変形前 (Guardian_Mini_DetachLineBeam, 危険回避) === | | === 戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘) === |
| {{AIDefDerived | | {{AIDefDerived |
| |name=変形前 | | |name=戦闘準備 |
| |group_name=危険回避 | | |group_name=騎乗近接戦闘 |
| |derived_from=GuardianMiniBeamToExplosives | | |derived_from=HorseRideRangeKeepMove |
| |aiprog=Guardian_Mini_DetachLineBeam | | |aiprog=Bokoblin_Senior |
| }} | | }} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name !! Value | | ! Name !! Value |
| |- | | |- |
| | ExplosivesAvoidDist || 8.0 | | | OutDist || 30.0 |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || 0
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |- | | |- |
| | PreLaunchEffectName || | | | BaseDist || 5.0 |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 0.0
| |
| |-
| |
| | NodeName ||
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || True
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 5.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |- | | |- |
| |} | | |} |
| === 危険回避 (Guardian_Mini, 基本挙動) === | | === 攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘) === |
| {{AIDefDerived | | {{AIDefDerived |
| |name=危険回避 | | |name=攻撃待機 |
| |group_name=基本挙動 | | |group_name=騎乗近接戦闘 |
| |derived_from=GuardianMiniBeamToExplosives | | |derived_from=HorseRideRangeKeepMove |
| |aiprog=Guardian_Mini | | |aiprog=Bokoblin_Rapid |
| }} | | }} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name !! Value | | ! Name !! Value |
| |- | | |- |
| | ExplosivesAvoidDist || 8.0 | | | OutDist || 30.0 |
| |- | | |- |
| | HeadNodeName || Head | | | BaseDist || 5.0 |
| |-
| |
| | AttackInterval || 0
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 0.0
| |
| |-
| |
| | NodeName ||
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || True
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 5.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |- | | |- |
| |} | | |} |
| === 変形後 (Guardian_Mini, 危険回避) === | | === 戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘) === |
| {{AIDefDerived | | {{AIDefDerived |
| |name=変形後 | | |name=戦闘準備 |
| |group_name=危険回避 | | |group_name=騎乗遠隔武器戦闘 |
| |derived_from=GuardianMiniBeamToExplosives | | |derived_from=HorseRideRangeKeepMove |
| |aiprog=Guardian_Mini | | |aiprog=Bokoblin_Rapid |
| }} | | }} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name !! Value | | ! Name !! Value |
| |- | | |- |
| | ExplosivesAvoidDist || 8.0 | | | OutDist || 30.0 |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || 0
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |- | | |- |
| | EndShaderASName || | | | BaseDist || 5.0 |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 0.0
| |
| |-
| |
| | NodeName ||
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || True
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 5.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |- | | |- |
| |} | | |} |
| === 変形前 (Guardian_Mini, 危険回避) === | | === 戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘) === |
| {{AIDefDerived | | {{AIDefDerived |
| |name=変形前 | | |name=戦闘準備 |
| |group_name=危険回避 | | |group_name=騎乗近接戦闘 |
| |derived_from=GuardianMiniBeamToExplosives | | |derived_from=HorseRideRangeKeepMove |
| |aiprog=Guardian_Mini | | |aiprog=Bokoblin_Rapid |
| }} | | }} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name !! Value | | ! Name !! Value |
| |- | | |- |
| | ExplosivesAvoidDist || 8.0 | | | OutDist || 30.0 |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || 0
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 0.0
| |
| |-
| |
| | NodeName ||
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || True
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 5.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |- | | |- |
| | IsUpdateNoticeState || True | | | BaseDist || 5.0 |
| |- | | |- |
| |} | | |} |