AIDef:AI/GroundAngleSelect and AIDef:AI/GuardAndRevenge: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GroundAngleSelect
|name=GuardAndRevenge
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| IsCheckEveryFrame || Bool ||  ||  
| DrownDepth || Float ||  ||  
|-
|-
| SlopeAngle || Float ||  ||  
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
|-
| IsCheckActorMtx || Bool ||  ||  
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 21: Line 26:
! Name !! Description
! Name !! Description
|-
|-
| 平地 ||  
| ガード ||  
|-
|-
| 斜面 ||  
| 反撃 ||
|-
| 水死 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 威嚇 (Lynel_Senior, 遠隔武器) ===
=== ジャストガード (Stal_Bokoblin_Junior_Body, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=ジャストガード
|group_name=遠隔武器
|group_name=基本挙動
|derived_from=GroundAngleSelect
|derived_from=GuardAndRevenge
|aiprog=Lynel_Senior
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IsCheckEveryFrame || False
| DrownDepth || 1.3
|-
|-
| SlopeAngle || 0.523599
|}
=== ジャストガード (Lizalfos, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsCheckActorMtx || True
| DrownDepth || -1.0
|-
|-
|}
|}
=== 威嚇 (Lynel_Senior, 近接装備) ===
=== ジャストガード (Bokoblin_Red, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=ジャストガード
|group_name=近接装備
|group_name=基本挙動
|derived_from=GroundAngleSelect
|derived_from=GuardAndRevenge
|aiprog=Lynel_Senior
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IsCheckEveryFrame || False
| DrownDepth || 1.3
|-
|-
| SlopeAngle || 0.523599
|}
=== ジャストガード (Lizalfos_Fire, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsCheckActorMtx || True
| DrownDepth || -1.0
|-
|-
|}
|}
=== 威嚇 (Lynel_Middle, 遠隔武器) ===
=== ジャストガード (Bokoblin_Senior, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=ジャストガード
|group_name=遠隔武器
|group_name=基本挙動
|derived_from=GroundAngleSelect
|derived_from=GuardAndRevenge
|aiprog=Lynel_Middle
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IsCheckEveryFrame || False
| DrownDepth || 1.3
|-
|-
| SlopeAngle || 0.523599
|}
=== ジャストガード (Bokoblin_Rapid, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsCheckActorMtx || True
| DrownDepth || 1.3
|-
|-
|}
|}
=== 威嚇 (Lynel_Middle, 近接装備) ===
=== ジャストガード (Lizalfos_Electric, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=ジャストガード
|group_name=近接装備
|group_name=基本挙動
|derived_from=GroundAngleSelect
|derived_from=GuardAndRevenge
|aiprog=Lynel_Middle
|aiprog=Lizalfos_Electric
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IsCheckEveryFrame || False
| DrownDepth || -1.0
|-
|-
| SlopeAngle || 0.523599
|}
=== ジャストガード (Lizalfos_Bone, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsCheckActorMtx || True
| DrownDepth || -1.0
|-
|-
|}
|}
=== 威嚇 (Lynel, 遠隔武器) ===
=== ジャストガード (Lizalfos_Senior, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=ジャストガード
|group_name=遠隔武器
|group_name=基本挙動
|derived_from=GroundAngleSelect
|derived_from=GuardAndRevenge
|aiprog=Lynel
|aiprog=Lizalfos_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IsCheckEveryFrame || False
| DrownDepth || -1.0
|-
|-
| SlopeAngle || 0.523599
|}
=== ジャストガード (Lizalfos_Middle, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsCheckActorMtx || True
| DrownDepth || -1.0
|-
|-
|}
|}
=== 威嚇 (Lynel, 近接装備) ===
=== ジャストガード (Lizalfos_Ice, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=ジャストガード
|group_name=近接装備
|group_name=基本挙動
|derived_from=GroundAngleSelect
|derived_from=GuardAndRevenge
|aiprog=Lynel
|aiprog=Lizalfos_Ice
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IsCheckEveryFrame || False
| DrownDepth || -1.0
|-
| SlopeAngle || 0.523599
|-
| IsCheckActorMtx || True
|-
|-
|}
|}
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