AIDef:AI/DragonFireRoot

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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DragonFireRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
CreateRailName String


StaticInstParams

Name Type Default value Description
OnRailDistance Float
FarDistance Float
Speed Float
CommonTableName String
TsunoTableName String
TsumeTableName String
KibaTableName String
IsEmitChemical Bool
ChemicalBulletActor String
ChemicalBulletArea Float
ChemicalBulletRate Int
ChemicalBulletNum Int
ChemicalWindArea Float
ChemicalWindPower Float
ChemicalWindLimitHeight Float
UpdraftPower Float
UpdraftTime Float
UpdraftInterval Int
UpdraftBoost Float
ReturnTime Int
BodyHitDamage Int
BodyHitPower Int
BodyHitImpact Int
BodyHitShieldDamage Int
InitBackRailDistance Float
DefaultMaterialAnmName String
HornAnmName String


Children

Name Description
レールに向かう
停止
停止点移動
帰還
移動

Derived definitions

Root (Enemy_Dragon_Fire)

Name Value
OnRailDistance 5.0
FarDistance 100.0
Speed 0.462963
CommonTableName 体(炎)
TsunoTableName 角(炎)
TsumeTableName 爪(炎)
KibaTableName 牙(炎)
IsEmitChemical True
ChemicalBulletActor DragonFlameBall
ChemicalBulletArea 200.0
ChemicalBulletRate 5
ChemicalBulletNum 20
ChemicalWindArea 200.0
ChemicalWindPower 15.0
ChemicalWindLimitHeight 1000.0
UpdraftPower 15.0
UpdraftTime 200.0
UpdraftInterval 500
UpdraftBoost 1.5
ReturnTime 9000
BodyHitDamage 10
BodyHitPower 100
BodyHitImpact 200
BodyHitShieldDamage 30
InitBackRailDistance -1500.0
DefaultMaterialAnmName Color_Fire
HornAnmName Horn_Fire