AIDef:AI/BoxWaterRoot: Difference between revisions

From ZeldaMods (Breath of the Wild)
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Line 14: Line 14:
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 ||  
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 ||  
0 = Normal Water
0 = Normal Water
1 = Bog Water/Mud
1 = Bog Water/Mud
2 = Lava
2 = Lava

Revision as of 22:23, 21 October 2022

BoxWaterRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
FlowSpeedFactor Float 1.0
WaterfallRadius Float 0.0
WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] Int 0

0 = Normal Water

1 = Bog Water/Mud 2 = Lava 3 = Damaging Ice Water 4 = Spring Water

WaterfallLength Float 0.0
WaterfallThickness Float 1.0
WaterfallAngle Float 90.0
SoundInDoorType Int 0

Derived definitions

Root (BoxWater)

No overridden parameters.