AIDef:AI/BokoblinArrowBattle

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
BokoblinArrowBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
HoldInterval Int
HoldIntervalLast Int
HoldIntervalRand Int
LeaveStartDist Float
LeaveEndDist Float
LeaveTime Int
LeaveWaitTime Int
BaseDist Float
OutDist Float
OutDistVMin Float
OutDistVMax Float
WeaponIdx Int
BlindlyAttackMinNum Int
BlindlyAttackMaxNum Int
ShootDistRatio Float
IsEndAfterAttack Bool
IsUpdateNoticeState Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
弓構え
待機
離脱

Derived definitions

ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist 5.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 75.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -40.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

移動 (Lizalfos, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True

ナビメッシュ無し (Bokoblin_Red, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

威嚇 (Bokoblin_Red, 弓到達不能)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Bokoblin_Red, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist 5.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 75.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

戦闘 (Bokoblin_Red, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -40.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

移動 (Lizalfos_Fire, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos_Fire, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True

ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

威嚇 (Bokoblin_Senior, 弓到達不能)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Bokoblin_Senior, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist 5.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 75.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

戦闘 (Bokoblin_Senior, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -40.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

威嚇 (Bokoblin_Rapid, 弓到達不能)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Bokoblin_Rapid, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist 5.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 75.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

戦闘 (Bokoblin_Rapid, 遠隔武器)

Name Value
HoldInterval 1
HoldIntervalLast 40
HoldIntervalRand 60
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 4.2
OutDist 1.8
OutDistVMin -40.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 2.8
IsEndAfterAttack False
IsUpdateNoticeState True

移動 (Lizalfos_Electric, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos_Electric, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True

戦闘 (Moriblin_Senior, 威嚇)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 30
LeaveStartDist -1.0
LeaveEndDist 5.0
LeaveTime 100
LeaveWaitTime 100
BaseDist 3.5
OutDist 7.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack True
IsUpdateNoticeState True

移動 (Lizalfos_Bone, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos_Bone, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True

戦闘 (Moriblin_Blue, 威嚇)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 30
LeaveStartDist -1.0
LeaveEndDist 5.0
LeaveTime 100
LeaveWaitTime 100
BaseDist 3.5
OutDist 7.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack True
IsUpdateNoticeState True

戦闘 (Stal_Moriblin_Bone, 威嚇)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 30
LeaveStartDist -1.0
LeaveEndDist 5.0
LeaveTime 100
LeaveWaitTime 100
BaseDist 3.5
OutDist 7.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 2.8
IsEndAfterAttack True
IsUpdateNoticeState True

移動 (Lizalfos_Senior, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos_Senior, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True

移動 (Lizalfos_Middle, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos_Middle, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True

移動 (Lizalfos_Ice, 戦闘)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 3
BlindlyAttackMaxNum 5
ShootDistRatio 3.0
IsEndAfterAttack False
IsUpdateNoticeState True

隠れられない (Lizalfos_Ice, 遠隔武器)

Name Value
HoldInterval 10
HoldIntervalLast 40
HoldIntervalRand 10
LeaveStartDist -1.0
LeaveEndDist 10.0
LeaveTime 200
LeaveWaitTime 30
BaseDist 10.0
OutDist 10.0
OutDistVMin -20.0
OutDistVMax 20.0
WeaponIdx 0
BlindlyAttackMinNum 1
BlindlyAttackMaxNum 2
ShootDistRatio 3.0
IsEndAfterAttack True
IsUpdateNoticeState True