AIDef:AI/BackAttackEnemyBattle

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
BackAttackEnemyBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
BackAttackAngle Float
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備
背面攻撃

Derived definitions

戦闘 (Keese, プレイヤー発見)

Name Value
BackAttackAngle 0.523599
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Keese, 騎乗プレイヤー発見)

Name Value
BackAttackAngle 0.523599
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False