AIDef:AI/AssassinBattle

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AssassinBattle
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
TerritoryArea Float 0.0


StaticInstParams

Name Type Default value Description
WarpDist Float
BattleBaseDist Float
WeaponIdx Int
FirstAttackResetDist Float
BattleDistOutDist Float
FirstAttackAngle Float
TiredDist Float
TiredTime Int
FirstAttackDist Float
NearTiredOffset Float


Children

Name Description
内側転移
直進不能接近
直進接近
諦め
転移
通常戦闘
速攻

Derived definitions

プレイヤー生存 (Assassin_Middle, 通常)

Name Value
WarpDist 25.0
BattleBaseDist 18.0
WeaponIdx 0
FirstAttackResetDist 6.0
BattleDistOutDist 15.0
FirstAttackAngle 0.174533
TiredDist 100.0
TiredTime 25
FirstAttackDist 5.0
NearTiredOffset 12.0

プレイヤー生存 (Assassin_Junior, 通常)

Name Value
WarpDist 25.0
BattleBaseDist 8.0
WeaponIdx 0
FirstAttackResetDist 40.0
BattleDistOutDist 10.0
FirstAttackAngle 0.174533
TiredDist 100.0
TiredTime 25
FirstAttackDist -1.0
NearTiredOffset 5.0