AIDef:AI/AncientNecklaceBall

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AncientNecklaceBall
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
GrabNodeIndex Int -1
GiantNecklaceActiveSaveFlag String
IsEnemyLiftable Bool True


StaticInstParams

Name Type Default value Description
LandNoiseLevel Float
OnAS String
OffAS String
IsIgnoreSameOnAS Bool
IsIgnoreSameOffAS Bool


Children

Name Description
吊るす
所持
投擲生成
通常

Derived definitions

通常 (AncientNecklaceBall, BaseAI)

Name Value
LandNoiseLevel 1.0
OnAS MoveLight
OffAS Stop
IsIgnoreSameOnAS True
IsIgnoreSameOffAS True