AIDef:AI/AmbushableWeaponShoot

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AmbushableWeaponShoot
AI definition
Type AI

DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
投擲
迎撃

Derived definitions

投げ (Bow, 通常)

No overridden parameters.

投げ (ChemicalSpear, 通常)

No overridden parameters.

投げ (EquipItemKingStaff, 通常)

No overridden parameters.

投げ (Pipe, 通常)

No overridden parameters.

投げ (Rod, 通常)

No overridden parameters.

投げ (DefaultWindWeapon, 通常)

No overridden parameters.

投げ (DeadlyBlowWeapon, 通常)

No overridden parameters.

投げ (EquipItemPlayAS, 通常)

No overridden parameters.

投げ (Stal_Boomerang_Arm, 通常)

No overridden parameters.

投げ (Boomerang, 通常)

No overridden parameters.

投げ (ChemicalWeapon, 通常)

No overridden parameters.

投げ (BrightBow, 通常)

No overridden parameters.

投げ (GuardianMiniSpear, 通常)

No overridden parameters.

投げ (SiteBossSwordWeapon, 通常)

No overridden parameters.

投げ (CutterRod, 通常)

No overridden parameters.

投げ (FireRod, 通常)

No overridden parameters.

投げ (MasterSwordRoot, 通常)

No overridden parameters.

投げ (EquipItemBase, 通常)

No overridden parameters.

投げ (Spear, 通常)

No overridden parameters.

投げ (GuardianMiniWeapon, 通常)

No overridden parameters.

投げ (Stal_Bokoblin_Junior_Arm, 通常)

No overridden parameters.

投げ (Priest_Boss_Bow, 通常)

No overridden parameters.