AIDef:AI/ASWeaponRoot

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ASWeaponRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
EnemyOwnItem Bool False
Life Int -1
IsFixedPlace Bool False
IsCreateSharpWeapon Bool False
AddSpecialFlag Int 0
IsEmitLandNoise Bool False
IsWeaponCreateByRawLife Bool False
AddParam Int 0
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0


StaticInstParams

Name Type Default value Description
Equiped String
UnEquiped String
Thrown String
Stick String
CancelStick String
BlinkFrame Float
FallOutSpeed Float
LandNoiseLevel Float


Children

Name Description
Fixed配置
刺さる
吊るす
投げ
抜ける
装備
非装備

Derived definitions

通常 (Stal_Boomerang_Arm, BaseAI)

Name Value
Equiped Equiped
UnEquiped Null
Thrown Null
Stick Null
CancelStick Null
BlinkFrame 100.0
FallOutSpeed 0.0
LandNoiseLevel 1.0

通常 (Stal_Bokoblin_Junior_Arm, BaseAI)

Name Value
Equiped Equiped
UnEquiped Null
Thrown Null
Stick Null
CancelStick Null
BlinkFrame 100.0
FallOutSpeed 0.0
LandNoiseLevel 1.0