Drop tables
| Idx |
Name |
Description
|
| 0 |
Normal |
|
| 1 |
Normal2 |
|
| 2 |
SmallHit |
|
| 3 |
SmallHit2 |
|
| 4 |
BigHit |
|
| 5 |
BigHit2 |
|
| 6 |
GreatHit |
|
| 7 |
GreatHit2 |
|
Notes on AmiiboMgr
amiibo code call AmiiboMgr::registerAmiibo[unofficial name][1] every time an amiibo is used.
registerAmiibo
- First, AmiiboMgr determines if it should reset its daily amiibo use history (stored in the AmiiboTouchHistory flag)[2].
- If less than 86400 seconds (1 day) have elapsed since the game was launched, don't do anything.[check]
- AmiiboMgr then computes
10000 * now.year + 100 * now.month + now.day. If the value is different from AmiiboLastTouchDate (which would mean that a day has elapsed), the AmiiboTouchHistory array is cleared.
- The amiibo UID is inserted into AmiiboTouchHistory. Only the last 100 entries are kept.
- It is also inserted into AmiiboTouchHistoryTotal. Only the last 200 entries are kept.
- Finally, AmiiboLastTouchDate is set to
10000 * now.year + 100 * now.month + now.day.
Logic
AIDef:Action/ItemAmiiboCreateFromDropTable (the action that is responsible for determining the drop table and spawning the drops) follows the following process:
Step 1 - Determine drop rates and drop nums (in practice)
- Drop table category:
- Remain if Find_4Relic_1stClear is set
- Parasail if IsGet_PlayerStole2 is set
- Normal otherwise
- Great Hit rate: 20% if the amiibo has been scanned 0, 1, 2, 3 or 4 times and 100% otherwise
- Big Hit rate: 0% if there is a GreatHit, 100% otherwise
- Small Hit rate: 20%
- Drop num rate: 20%
- For each drop table ({Normal,SmallHit,BigHit,GreatHit}{,2}), calculate the actual drop num.
- 0 if the table doesn't exist in the bdrop
max(1, repeatNum) otherwise
- Note: For BigHit and GreatHit tables, (Remain), (Parasail) or (Normal) are appended to the table name.
Step 2 - Determine the final drop nums
GreatHit, no BigHit
Final drop nums after RNG (note: negative values are set to 0)
|
Normal |
Normal2 |
SmallHit |
SmallHit2 |
BigHit |
BigHit2 |
GreatHit |
GreatHit2
|
| No SmallHit, N2 != 0
|
N - (GH+GH2)/2 |
N2 - (GH+GH2)/2 |
0 |
0 |
0 |
0 |
GH |
GH2
|
| No SmallHit, N2 = 0
|
N - (GH+GH2) |
0 |
0 |
0 |
0 |
0 |
GH |
GH2
|
| SmallHit, N2 != 0
|
N - (GH+GH2)/2 |
N2 - (GH+GH2)/2 |
SH |
SH2 |
0 |
0 |
GH |
GH2
|
| SmallHit, N2 = 0
|
N - (GH+GH2) |
0 |
SH |
SH2 |
0 |
0 |
GH |
GH2
|
No GreatHit, BigHit
|
Normal |
Normal2 |
SmallHit |
SmallHit2 |
BigHit |
BigHit2 |
GreatHit |
GreatHit2
|
| No SmallHit, N2 != 0
|
N - (BH+BH2)/2 |
N2 - (BH+BH2/2) |
0 |
0 |
BH |
BH2 |
0 |
0
|
| No SmallHit, N2 = 0
|
N - (BH+BH2) |
0 |
0 |
0 |
BH |
BH2 |
0 |
0
|
| SmallHit, N2 != 0
|
N - (BH+BH2)/2 |
N2 - (BH+BH2/2) |
SH |
SH2 |
BH |
BH2 |
0 |
0
|
| SmallHit, N2 = 0
|
N - (BH+BH2) |
0 |
SH |
SH2 |
BH |
BH2 |
0 |
0
|
No GreatHit, no BigHit
|
Normal |
Normal2 |
SmallHit |
SmallHit2 |
BigHit |
BigHit2 |
GreatHit |
GreatHit2
|
| No GH, no BH, SH
|
N |
N2 |
SH |
SH2 |
0 |
0 |
0 |
0
|
| No GH, no BH, no SH
|
N |
N2 |
0 |
0 |
0 |
0 |
0 |
0
|
References
- ↑ 0x710064B564 on Switch 1.5.0
- ↑ 0x710064B3C8