AreaData.byml

From ZeldaMods (Breath of the Wild)
Revision as of 08:44, 22 October 2018 by imported>Leoetlino
Jump to navigation Jump to search

This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/AreaData.byml".

AreaData.byml is a BYML file that configures area properties. It contains a list of area entries (sorted by the area number), each entry having the following properties:

  • Animal
  • Area
  • AreaNumber
  • AutoCliffMaterial
  • AutoPlacementMaterial
  • Bird
  • Climate
  • DecoPlant
  • Enemy
  • EnvSound
  • Fish
  • Fruit
  • GrassCut
  • Insect
  • Kibako
  • Mineral
  • Mushroom
  • Plant
  • Procedural
  • RainBonusMaterial
  • Recommend
  • RuinAutoPlacement