AIDef:Behavior/SyncBodyASAndAnimalUnitAS

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
SyncBodyASAndAnimalUnitAS
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
SeqBank Int
TargetBone Int
PreFix String


Derived definitions

SyncBodyASAndAnimalUnitAS (Lynel_Senior)

Name Value
SeqBank 0
TargetBone 1
PreFix Body_

SyncBodyASAndAnimalUnitAS (Lynel_Middle)

Name Value
SeqBank 0
TargetBone 1
PreFix Body_

SyncBodyASAndAnimalUnitAS (Lynel)

Name Value
SeqBank 0
TargetBone 1
PreFix Body_