AIDef:Behavior/SyncASFrameToAnimalUnit

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
SyncASFrameToAnimalUnit
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
SeqBank Int
TargetBone Int


Derived definitions

SyncASFrameToAnimalUnit (Lynel_Senior)

Name Value
SeqBank 0
TargetBone 1

SyncASFrameToAnimalUnit (Lynel_Middle)

Name Value
SeqBank 0
TargetBone 1

SyncASFrameToAnimalUnit (Lynel)

Name Value
SeqBank 0
TargetBone 1