AIDef:Behavior/SubAS

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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SubAS
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
EnterASName String
LeaveASName String
IsIgnoreSame Bool
SeqBankIdx Int
TargetIdx Int


Derived definitions

SubAS (Stal_Bokoblin_Junior_Body)

Name Value
EnterASName StalEyeOff
LeaveASName StalEyeOn
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 2

SubAS (GetIceDragonItemAttention)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (DungeonEntranceElevator)

Name Value
EnterASName ConstantColor
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (DungeonEntranceElevator)

Name Value
EnterASName PlayerIn
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (EquipItemKingStaff)

Name Value
EnterASName WaitColor
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (Octarock_Forest)

Name Value
EnterASName HideColorStart
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Octarock_Forest)

Name Value
EnterASName HideColorEnd
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (GrudgeParts)

Name Value
EnterASName Constant
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (BrosRock_Relief)

Name Value
EnterASName
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu)

Name Value
EnterASName ChemicalDownShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu)

Name Value
EnterASName NormalShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu)

Name Value
EnterASName AttackShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu)

Name Value
EnterASName PreAttackShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (GrudgeGenerator)

Name Value
EnterASName Constant
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (Octarock_Water)

Name Value
EnterASName HideColorStart
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Octarock_Water)

Name Value
EnterASName HideColorEnd
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (NpcTripMaster)

Name Value
EnterASName WaitColor
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 3

SubAS (Obj_CursedStatue)

Name Value
EnterASName On
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetItemAttUtuwa)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetItemAttOnNotBurn)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (Item_Enemy_57)

Name Value
EnterASName Small
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (ChemicalChuchuJelly)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetItemAttCallEffectTrgDrop)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (FireChuchuJelly)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetFireDragonItemAttention)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetRupee)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (Octarock_Sand)

Name Value
EnterASName HideColorStart
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Octarock_Sand)

Name Value
EnterASName HideColorEnd
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Lizalfos_Bone)

Name Value
EnterASName StalEyeOff
LeaveASName StalEyeOn
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (GetItemOnTree)

Name Value
EnterASName Swing
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetItemOnTree)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (Chuchu_Middle)

Name Value
EnterASName ChemicalDownShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu_Middle)

Name Value
EnterASName NormalShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu_Middle)

Name Value
EnterASName AttackShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu_Middle)

Name Value
EnterASName PreAttackShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Stal_Moriblin_Bone)

Name Value
EnterASName StalEyeOff
LeaveASName StalEyeOn
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (GetItemAttention)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (Octarock_Snow)

Name Value
EnterASName HideColorStart
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Octarock_Snow)

Name Value
EnterASName HideColorEnd
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Octarock_Stone)

Name Value
EnterASName HideColorStart
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Octarock_Stone)

Name Value
EnterASName HideColorEnd
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (MapTower)

Name Value
EnterASName AppearWait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (MapTower)

Name Value
EnterASName ActivatedWait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (StalForestGiant)

Name Value
EnterASName EyeColor
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 4

SubAS (Chuchu_Senior)

Name Value
EnterASName ChemicalDownShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu_Senior)

Name Value
EnterASName NormalShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu_Senior)

Name Value
EnterASName AttackShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (Chuchu_Senior)

Name Value
EnterASName PreAttackShader
LeaveASName
IsIgnoreSame True
SeqBankIdx 1
TargetIdx 0

SubAS (GetElecDragonItemAttention)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (BeeHome)

Name Value
EnterASName Swing
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (BeeHome)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetItemAttFlint)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GrudgeEyeball)

Name Value
EnterASName Constant
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 2

SubAS (GrudgeEyeball)

Name Value
EnterASName Wait_SmallEyes
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 3

SubAS (GrudgeEyeball)

Name Value
EnterASName CloseWait_SmallEyes
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 3

SubAS (ElectricChuchuJelly)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (MapTowerFirst)

Name Value
EnterASName AppearWait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (MapTowerFirst)

Name Value
EnterASName ActivatedWait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (MapTowerFirst)

Name Value
EnterASName OffWait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1

SubAS (ChuchuJelly)

Name Value
EnterASName Wait
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (GetItemAttentionSmallKey)

Name Value
EnterASName Constant
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 0

SubAS (Stal_Giant_Eye)

Name Value
EnterASName NormalColor
LeaveASName
IsIgnoreSame True
SeqBankIdx 0
TargetIdx 1