From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino
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ShowConstStringBoardAI definition |
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Type |
Behavior |
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StaticInstParams
Name |
Type |
Default value |
Description
|
Text |
String |
|
|
TextScale |
Float |
|
|
TextColor |
Vec3 |
|
|
TextShadowOffset |
Vec3 |
|
|
TextShadowColor |
Vec3 |
|
|
BGScale |
Vec3 |
|
|
BGCenterOffset |
Vec3 |
|
|
BGRotateRadian |
Float |
|
|
BGColor |
Vec3 |
|
|
BGAlpha |
Float |
|
|
LineColor |
Vec3 |
|
|
LineAlpha |
Float |
|
|
Derived definitions
ShowConstStringBoard (Lynel_Senior)
Name |
Value
|
Text |
アニメをつける?
|
TextScale |
0.5
|
TextColor |
Vec3(x=1.0, y=1.0, z=1.0)
|
TextShadowOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
TextShadowColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
BGScale |
Vec3(x=2.0, y=1.0, z=1.0)
|
BGCenterOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
BGRotateRadian |
0.0
|
BGColor |
Vec3(x=0.0, y=0.0, z=1.0)
|
BGAlpha |
1.0
|
LineColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
LineAlpha |
1.0
|
ShowConstStringBoard (Lynel_Middle)
Name |
Value
|
Text |
アニメをつける?
|
TextScale |
0.5
|
TextColor |
Vec3(x=1.0, y=1.0, z=1.0)
|
TextShadowOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
TextShadowColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
BGScale |
Vec3(x=2.0, y=1.0, z=1.0)
|
BGCenterOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
BGRotateRadian |
0.0
|
BGColor |
Vec3(x=0.0, y=0.0, z=1.0)
|
BGAlpha |
1.0
|
LineColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
LineAlpha |
1.0
|
ShowConstStringBoard (Lynel)
Name |
Value
|
Text |
アニメをつける?
|
TextScale |
0.5
|
TextColor |
Vec3(x=1.0, y=1.0, z=1.0)
|
TextShadowOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
TextShadowColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
BGScale |
Vec3(x=2.0, y=1.0, z=1.0)
|
BGCenterOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
BGRotateRadian |
0.0
|
BGColor |
Vec3(x=0.0, y=0.0, z=1.0)
|
BGAlpha |
1.0
|
LineColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
LineAlpha |
1.0
|
ShowConstStringBoard (InsectFairy)
Name |
Value
|
Text |
解凍後待機中
|
TextScale |
0.15
|
TextColor |
Vec3(x=0.10000000149011612, y=0.800000011920929, z=1.0)
|
TextShadowOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
TextShadowColor |
Vec3(x=0.0, y=0.0, z=0.0)
|
BGScale |
Vec3(x=2.0, y=0.5, z=1.0)
|
BGCenterOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
BGRotateRadian |
0.0
|
BGColor |
Vec3(x=0.0, y=0.0, z=1.0)
|
BGAlpha |
0.3
|
LineColor |
Vec3(x=0.0, y=0.0, z=1.0)
|
LineAlpha |
0.5
|