AIDef:Behavior/NeckBattleMode

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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NeckBattleMode
AI definition
Type Behavior

Derived definitions

NeckBattleMode (Stal_Bokoblin_Junior_Body)

No overridden parameters.

NeckBattleMode (ForestGiant_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos)

No overridden parameters.

NeckBattleMode (Bokoblin_Red)

No overridden parameters.

NeckBattleMode (ForestGiant_Senior)

No overridden parameters.

NeckBattleMode (ForestGiant)

No overridden parameters.

NeckBattleMode (Lynel_Senior)

No overridden parameters.

NeckBattleMode (Lizalfos_Fire)

No overridden parameters.

NeckBattleMode (Bokoblin_Senior)

No overridden parameters.

NeckBattleMode (Bokoblin_Rapid)

No overridden parameters.

NeckBattleMode (Lizalfos_Electric)

No overridden parameters.

NeckBattleMode (GanonBeast)

No overridden parameters.

NeckBattleMode (Lynel_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos_Bone)

No overridden parameters.

NeckBattleMode (Lynel)

No overridden parameters.

NeckBattleMode (StalForestGiant)

No overridden parameters.

NeckBattleMode (Lizalfos_Senior)

No overridden parameters.

NeckBattleMode (Lizalfos_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos_Ice)

No overridden parameters.