AIDef:Behavior/InvalidateCondition

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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InvalidateCondition
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
InvalidBurn Bool
InvalidIce Bool
InvalidElectric Bool


Derived definitions

InvalidateCondition (Lizalfos)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False

InvalidateCondition (Lizalfos_Fire)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False

InvalidateCondition (Lizalfos_Electric)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False

InvalidateCondition (Guardian_Mini_DetachLineBeam)

Name Value
InvalidBurn True
InvalidIce True
InvalidElectric True

InvalidateCondition (Lizalfos_Bone)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False

InvalidateCondition (Guardian_Mini_Practice)

Name Value
InvalidBurn True
InvalidIce True
InvalidElectric True

InvalidateCondition (Guardian_Mini)

Name Value
InvalidBurn True
InvalidIce True
InvalidElectric True

InvalidateCondition (Lizalfos_Senior)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False

InvalidateCondition (Lizalfos_Middle)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False

InvalidateCondition (Lizalfos_Ice)

Name Value
InvalidBurn True
InvalidIce False
InvalidElectric False