AIDef:Behavior/HorseAttackBehavior

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseAttackBehavior
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
AtkCollisionName String
IsRemovedAllAtkCollision Bool
ChargeAttackOffsetY Float


Derived definitions

HorseAttackBehavior (Deer)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision False
ChargeAttackOffsetY 0.0

HorseAttackBehavior (BoneHorse)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision True
ChargeAttackOffsetY -0.5

HorseAttackBehavior (NushiHorse)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision True
ChargeAttackOffsetY -0.5

HorseAttackBehavior (Horse)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision True
ChargeAttackOffsetY -0.5

HorseAttackBehavior (Deer_MiniGame)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision False
ChargeAttackOffsetY 0.0

HorseAttackBehavior (HorseLarge)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision True
ChargeAttackOffsetY -0.75

HorseAttackBehavior (Bear)

Name Value
AtkCollisionName Atk
IsRemovedAllAtkCollision False
ChargeAttackOffsetY 0.0