From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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WolfLinkChainAttackAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsInvincible |
Bool |
|
|
IsIncrementHitOnMiss |
Bool |
|
|
NumAttacks |
Int |
|
|
AnimalUnitRate |
Float |
|
|
BeginEndAnimASPlayRate |
Float |
|
|
TurnAnimPlayRate |
Float |
|
|
AttackAnimPlayRate |
Float |
|
|
AttackAnimMinDistance |
Float |
|
|
AttackDistanceOffset |
Float |
|
|
Children
Name |
Description
|
ターゲットを向く |
|
攻撃 |
|
攻撃前 |
|
攻撃後 |
|
距離を縮む |
|
Derived definitions
戦闘連鎖攻撃 (WolfLink, 戦闘)
Name |
Value
|
IsInvincible |
False
|
IsIncrementHitOnMiss |
False
|
NumAttacks |
5
|
AnimalUnitRate |
1.25
|
BeginEndAnimASPlayRate |
1.0
|
TurnAnimPlayRate |
2.0
|
AttackAnimPlayRate |
0.95
|
AttackAnimMinDistance |
7.0
|
AttackDistanceOffset |
14.0
|