AIDef:AI/TargetElevationGapSelect

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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TargetElevationGapSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ElvGap Float


Children

Name Description
低い
高い

Derived definitions

右腕のみ (Enemy_Golem_Fire_R, 速攻)

Name Value
ElvGap -1.0

左腕のみ (Enemy_Golem_Fire_R, 速攻)

Name Value
ElvGap -1.0

戦闘攻撃 (Enemy_Golem_Fire_R, 右腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Enemy_Golem_Fire_R, 左腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Enemy_Golem_Fire_R, 両腕戦闘)

Name Value
ElvGap -1.0

両腕有 (Enemy_Golem_Fire_R, 速攻)

Name Value
ElvGap -1.0

右腕のみ (Golem_Senior, 速攻)

Name Value
ElvGap -1.0

左腕のみ (Golem_Senior, 速攻)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem_Senior, 右腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem_Senior, 左腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem_Senior, 両腕戦闘)

Name Value
ElvGap -1.0

両腕有 (Golem_Senior, 速攻)

Name Value
ElvGap -1.0

右腕のみ (Golem_Middle, 速攻)

Name Value
ElvGap -1.0

左腕のみ (Golem_Middle, 速攻)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem_Middle, 右腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem_Middle, 左腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem_Middle, 両腕戦闘)

Name Value
ElvGap -1.0

両腕有 (Golem_Middle, 速攻)

Name Value
ElvGap -1.0

遠距離 (Assassin_Junior_Shooter, 戦闘攻撃)

Name Value
ElvGap 2.0

近距離 (Assassin_Junior_Shooter, 戦闘攻撃)

Name Value
ElvGap 2.0

行動A (Assassin_Junior_Shooter, 完了)

Name Value
ElvGap 1.0

行動A (Assassin_Junior_Azito_Shooter, 完了)

Name Value
ElvGap 1.0

右腕のみ (Golem, 速攻)

Name Value
ElvGap -1.0

左腕のみ (Golem, 速攻)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem, 右腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem, 左腕戦闘)

Name Value
ElvGap -1.0

戦闘攻撃 (Golem, 両腕戦闘)

Name Value
ElvGap -1.0

両腕有 (Golem, 速攻)

Name Value
ElvGap -1.0