AIDef:AI/StalPartNormal

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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StalPartNormal
AI definition
Type AI

StaticInstParams

Name Type Default value Description
TerritoryArea Float
CatchArea Float
WaitTimer Float
TgtOffset Vec3


Children

Name Description
ジャンプ
待機
気づき
移動
行動禁止

Derived definitions

通常 (Stal_Lizalfos_Head, 通常)

Name Value
TerritoryArea 60.0
CatchArea 2.0
WaitTimer 5.0
TgtOffset Vec3(x=0.0, y=0.10000000149011612, z=0.5)

通常 (Stal_Boomerang_Arm, 非装備中)

Name Value
TerritoryArea 60.0
CatchArea 3.0
WaitTimer 5.0
TgtOffset Vec3(x=0.0, y=0.10000000149011612, z=0.800000011920929)

通常 (Stal_Moriblin_Head, 通常)

Name Value
TerritoryArea 60.0
CatchArea 2.0
WaitTimer 5.0
TgtOffset Vec3(x=0.0, y=0.10000000149011612, z=0.5)

通常 (Stal_Bokoblin_Head, 通常)

Name Value
TerritoryArea 60.0
CatchArea 2.0
WaitTimer 5.0
TgtOffset Vec3(x=0.0, y=0.10000000149011612, z=0.5)

通常 (Stal_Giant_Eye, 通常)

Name Value
TerritoryArea 100.0
CatchArea 3.0
WaitTimer 5.0
TgtOffset Vec3(x=0.0, y=0.20000000298023224, z=5.0)

通常 (Stal_Bokoblin_Junior_Arm, 非装備中)

Name Value
TerritoryArea 60.0
CatchArea 3.0
WaitTimer 5.0
TgtOffset Vec3(x=0.0, y=0.10000000149011612, z=0.800000011920929)