AIDef:AI/RailMoveRemainsBGCamera

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
RailMoveRemainsBGCamera
AI definition
Type AI

StaticInstParams

Name Type Default value Description
DungeonName String
RailName String
IsAllowRotAxisX Bool
ReactivateTime Float
FrontCheckMinDist Float
FrontDirUpdateInterval Float
SpeedScale Float
InitPosByRailRatio Float


Children

Name Description
一時停止
停止
再稼働
移動

Derived definitions

その他 (BGCameraPos, Root_0)

Name Value
DungeonName FinalTrial
RailName FinalTrialDefault
IsAllowRotAxisX True
ReactivateTime 0.0
FrontCheckMinDist 3.0
FrontDirUpdateInterval 3.0
SpeedScale 0.0
InitPosByRailRatio -1.0

行動A (BGCameraPos, 電気の遺物)

Name Value
DungeonName RemainsElectric
RailName RemainsElectricDefault
IsAllowRotAxisX False
ReactivateTime 0.0
FrontCheckMinDist 3.0
FrontDirUpdateInterval 3.0
SpeedScale 0.2
InitPosByRailRatio -1.0

水の遺物 (BGCameraPos, Root)

Name Value
DungeonName RemainsWater
RailName RemainsWaterDefault
IsAllowRotAxisX True
ReactivateTime 0.0
FrontCheckMinDist 3.0
FrontDirUpdateInterval 3.0
SpeedScale 0.0
InitPosByRailRatio -1.0

風の遺物 (BGCameraPos, Root)

Name Value
DungeonName RemainsWind
RailName RemainsWindDefault
IsAllowRotAxisX True
ReactivateTime 0.0
FrontCheckMinDist 2.0
FrontDirUpdateInterval 3.0
SpeedScale 0.5
InitPosByRailRatio -1.0