AIDef:AI/PriestBossIronBallRoot
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| PriestBossMetaAIUnit | AITreeVariablePointer |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPower | Int | ||
| AttackPowerForPlayer | Int | ||
| AtMinDamage | Int | ||
| MagneLightningTime | Int |
Children
| Name | Description |
|---|---|
| 待機 | |
| 念受信 | |
| 落雷 |
Derived definitions
通常 (PriestBossIronBall, BaseAI)
| Name | Value |
|---|---|
| AttackPower | 100 |
| AttackPowerForPlayer | 32 |
| AtMinDamage | 12 |
| MagneLightningTime | -1 |