From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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PriestBossIAIAttackAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
OffsetLR |
Float |
|
|
WeaponIdx |
Int |
|
|
CloseDistLR |
Float |
|
|
ClsoeDistFB |
Float |
|
|
TiredAngle |
Float |
|
|
IsAbleSkipNear |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
斬り付け |
|
駆け寄り |
|
Derived definitions
先行動 (Priest_Boss_ShadowClone, 後行動)
Name |
Value
|
OffsetLR |
-1.0
|
WeaponIdx |
0
|
CloseDistLR |
7.0
|
ClsoeDistFB |
2.0
|
TiredAngle |
2.0944
|
IsAbleSkipNear |
True
|
先行動 (Priest_Boss_Normal, 後行動)
Name |
Value
|
OffsetLR |
-1.0
|
WeaponIdx |
0
|
CloseDistLR |
7.0
|
ClsoeDistFB |
2.0
|
TiredAngle |
2.0944
|
IsAbleSkipNear |
True
|
先行動 (Priest_Boss_ShadowClone_Real, 後行動)
Name |
Value
|
OffsetLR |
-1.0
|
WeaponIdx |
0
|
CloseDistLR |
7.0
|
ClsoeDistFB |
2.0
|
TiredAngle |
2.0944
|
IsAbleSkipNear |
True
|