AIDef:AI/NavMoveNearTarget
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetVMax | Float | ||
| TargetVMin | Float | ||
| ReachTargetArea | Float | ||
| RepathTime | Float | ||
| WeaponIdx | Int | ||
| TooFarDist | Float | ||
| UseCharacterRadius | Bool | ||
| VibrateCheckTime | Int | ||
| RotVibrateCheckTime | Int | ||
| IsLastLineReachCheck | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| ジャンプ | |
| 直進 | |
| 移動 | |
| 見まわす |
Derived definitions
遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Enemy_Golem_Fire_R, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Enemy_Golem_Fire_R, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
遠方追跡 (Golem_Senior, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Golem_Senior, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Golem_Senior, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
遠方追跡 (Golem_Little, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Golem_Little, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Golem_Little, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
遠方追跡 (Golem_Middle, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Golem_Middle, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Golem_Middle, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
レールに向かう (Sandworm, ナビ移動)
| Name | Value |
|---|---|
| TargetVMax | 10.0 |
| TargetVMin | -10.0 |
| ReachTargetArea | 8.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 500.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
移動 (Sandworm, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 10.0 |
| TargetVMin | -10.0 |
| ReachTargetArea | 1.0 |
| RepathTime | 20.0 |
| WeaponIdx | -1 |
| TooFarDist | 180.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Sandworm, 諦め)
| Name | Value |
|---|---|
| TargetVMax | 10.0 |
| TargetVMin | -10.0 |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 500.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
レールに向かう (Enemy_SandwormR, ナビ移動)
| Name | Value |
|---|---|
| TargetVMax | 10.0 |
| TargetVMin | -10.0 |
| ReachTargetArea | 8.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 500.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
移動 (Enemy_SandwormR, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 10.0 |
| TargetVMin | -10.0 |
| ReachTargetArea | 1.0 |
| RepathTime | 20.0 |
| WeaponIdx | -1 |
| TooFarDist | 180.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
行動 (Enemy_SandwormR, 諦め)
| Name | Value |
|---|---|
| TargetVMax | 10.0 |
| TargetVMin | -10.0 |
| ReachTargetArea | 10.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 500.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
遠方追跡 (Golem_Little_Ice, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Golem_Little_Ice, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Golem_Little_Ice, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
遠方追跡 (Golem, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Golem, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Golem, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | 0 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
遠方追跡 (Golem_Little_Fire, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
近場追跡 (Golem_Little_Fire, 音気づき)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
追跡 (Golem_Little_Fire, 近接戦闘)
| Name | Value |
|---|---|
| TargetVMax | 5.0 |
| TargetVMin | -5.0 |
| ReachTargetArea | 2.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | True |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |