AIDef:AI/HorseGoToEatAI

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseGoToEatAI
AI definition
Type AI

StaticInstParams

Name Type Default value Description
TimeoutFrame Int


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Children

Name Description
移動
食べる

Derived definitions

興味対象発見 (Rabbit, 通常行動)

Name Value
TimeoutFrame 1200

回復 (WolfLink, 通常行動)

Name Value
TimeoutFrame 300

興味対象発見 (Boar, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Deer, 通常行動)

Name Value
TimeoutFrame 1200

食べに行く (BoneHorse, 非騎乗)

Name Value
TimeoutFrame 510

興味対象発見 (Dog, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Sunazarashi, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Fox, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Sunazarashi_B, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Squirrel, 通常行動)

Name Value
TimeoutFrame 1200

食べに行く (NushiHorse, 非騎乗)

Name Value
TimeoutFrame 510

興味対象発見 (SunazarashiSP_C, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Wolf, 通常行動)

Name Value
TimeoutFrame 1200

食べに行く (Horse, 非騎乗)

Name Value
TimeoutFrame 510

興味対象発見 (Deer_MiniGame, 通常行動)

Name Value
TimeoutFrame 1200

食べに行く (HorseLarge, 非騎乗)

Name Value
TimeoutFrame 510

興味対象発見 (Bear, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (DomesticAnimal, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (SunazarashiSP, 通常行動)

Name Value
TimeoutFrame 1200

興味対象発見 (Boar_MiniGame, 通常行動)

Name Value
TimeoutFrame 1200