AIDef:AI/GolemChemicalResetSelect

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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GolemChemicalResetSelect
AI definition
Type AI

AITreeVariables

Name Type Default value Description
GolemChemicalController AITreeVariablePointer


Children

Name Description
ケミカル復帰
通常

Derived definitions

気づき (Enemy_Golem_Fire_R, 通常)

No overridden parameters.

対象通常 (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘準備)

No overridden parameters.

対象通常 (Enemy_Golem_Fire_R, 戦闘準備)

No overridden parameters.

気づき (Golem_Senior, 通常)

No overridden parameters.

対象通常 (Golem_Senior, ナビメッシュ無し戦闘準備)

No overridden parameters.

対象通常 (Golem_Senior, 戦闘準備)

No overridden parameters.

気づき (Golem_Little, 通常)

No overridden parameters.

戦闘準備 (Golem_Little, 近接戦闘)

No overridden parameters.

気づき (Golem_Middle, 通常)

No overridden parameters.

対象通常 (Golem_Middle, ナビメッシュ無し戦闘準備)

No overridden parameters.

対象通常 (Golem_Middle, 戦闘準備)

No overridden parameters.

気づき (Golem_Little_Ice, 通常)

No overridden parameters.

戦闘準備 (Golem_Little_Ice, 近接戦闘)

No overridden parameters.

気づき (Golem, 通常)

No overridden parameters.

対象通常 (Golem, ナビメッシュ無し戦闘準備)

No overridden parameters.

対象通常 (Golem, 戦闘準備)

No overridden parameters.

気づき (Golem_Little_Fire, 通常)

No overridden parameters.

戦闘準備 (Golem_Little_Fire, 近接戦闘)

No overridden parameters.