AIDef:AI/EnemyWarnNoticeEndChase

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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EnemyWarnNoticeEndChase
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsTrgChangeUnderWaterState Bool False


StaticInstParams

Name Type Default value Description
WarnNoticeTime Int
WarnNoticeTimeRnd Int
IsSight Bool
IsWorry Bool
WarnBlinkTime Int
LostCounter Int
MaxCountUp Float
Penalty Float
PenaltyStair2Num Int
NoPenaltyNum Int


DynamicInstParams

Name Type Default value Description
TargetActor Actor
ForceNotice Bool


Children

Name Description
発見
警戒
追跡

Derived definitions

プレイヤー発見 (Assassin_Middle_Azito, 通常)

Name Value
WarnNoticeTime 60
WarnNoticeTimeRnd 0
IsSight True
IsWorry False
WarnBlinkTime 30
LostCounter 90
MaxCountUp 1.0
Penalty 0.0
PenaltyStair2Num 0
NoPenaltyNum 0

プレイヤー発見 (Assassin_Middle_Azito_DLC, 通常)

Name Value
WarnNoticeTime 60
WarnNoticeTimeRnd 0
IsSight True
IsWorry False
WarnBlinkTime 30
LostCounter 90
MaxCountUp 1.0
Penalty 0.0
PenaltyStair2Num 0
NoPenaltyNum 0