AIDef:AI/EnemyFortressWatchKeepingWait

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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EnemyFortressWatchKeepingWait
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
RotAngle Float 0.0
WaitTime Float 1.0


StaticInstParams

Name Type Default value Description
ReactDelayMin Int
ReactDelayMax Int
DanceReactRand Int
TalkEndDelayMin Int
TalkEndDelayMax Int
FortressTag String
TalkChangeViewTargetTimerMin Int
TalkChangeViewTargetTimerMax Int
IdleCheckMin Int
IdleCheckMax Int
IdlePer Int


Children

Name Description
サボり
ダンス
反応待ち
向き直り
呼びかけ
回転
待機
注意
聞く
話す

Derived definitions

通常 (Lizalfos, 見張り徘徊)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Bokoblin_Red, 馬未発見)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 1350
IdleCheckMax 1500
IdlePer 50

通常 (Lizalfos_Fire, 見張り徘徊)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Bokoblin_Senior, 馬未発見)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 1350
IdleCheckMax 1500
IdlePer 50

通常 (Bokoblin_Rapid, 馬未発見)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 1350
IdleCheckMax 1500
IdlePer 50

通常 (Lizalfos_Electric, 見張り徘徊)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Moriblin_Senior, 単純徘徊_0)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Moriblin_Blue, 単純徘徊_0)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Lizalfos_Senior, 見張り徘徊)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Lizalfos_Middle, 見張り徘徊)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0

通常 (Lizalfos_Ice, 見張り徘徊)

Name Value
ReactDelayMin 10
ReactDelayMax 30
DanceReactRand 120
TalkEndDelayMin 60
TalkEndDelayMax 120
FortressTag EnemyFortressMgr
TalkChangeViewTargetTimerMin 60
TalkChangeViewTargetTimerMax 180
IdleCheckMin 0
IdleCheckMax 0
IdlePer 0