AIDef:AI/EnemyEscapeMove
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BehindCheckDist | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
ジャンプ | |
探索逃走 | |
直進逃走 | |
見まわす |
Derived definitions
逃走 (Stal_Bokoblin_Junior_Body, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Stal_Bokoblin_Junior_Body, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走移動 (Stal_Bokoblin_Junior_Body, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Stal_Bokoblin_Junior_Body, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
後行動 (Lizalfos, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
逃走 (Bokoblin_Red, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Bokoblin_Red, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走移動 (Bokoblin_Red, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Bokoblin_Red, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
脅威感知 (Chuchu, 通常)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
後行動 (Lizalfos_Fire, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos_Fire, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos_Fire, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos_Fire, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
逃走 (Bokoblin_Senior, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Bokoblin_Senior, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走移動 (Bokoblin_Senior, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Bokoblin_Senior, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
逃走 (Bokoblin_Rapid, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Bokoblin_Rapid, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走移動 (Bokoblin_Rapid, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Bokoblin_Rapid, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
後行動 (Lizalfos_Electric, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos_Electric, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos_Electric, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos_Electric, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
逃走 (Moriblin_Senior, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
後行動 (Lizalfos_Bone, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos_Bone, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos_Bone, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos_Bone, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
逃走 (Moriblin_Blue, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
脅威感知 (Chuchu_Middle, 通常)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
逃走 (Stal_Moriblin_Bone, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
脅威感知 (Chuchu_Senior, 通常)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
後行動 (Lizalfos_Senior, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos_Senior, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos_Senior, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos_Senior, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
後行動 (Lizalfos_Middle, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos_Middle, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos_Middle, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos_Middle, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
後行動 (Lizalfos_Ice, 脅威感知)
Name | Value |
---|---|
BehindCheckDist | 15.0 |
逃走 (Lizalfos_Ice, 危険回避)
Name | Value |
---|---|
BehindCheckDist | 10.0 |
逃走 (Lizalfos_Ice, 逃走)
Name | Value |
---|---|
BehindCheckDist | 20.0 |
離脱 (Lizalfos_Ice, 弓戦闘)
Name | Value |
---|---|
BehindCheckDist | 20.0 |