From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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DuckRootAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsStuckOnTerrain |
Bool |
False |
|
IsChangeableStateFreeFall |
Bool |
True |
|
FramesStuckOnTerrain |
Float |
0.0 |
|
CreateDeadConditionType |
Int |
-1 |
|
IsUseTerritory |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
InWaterDepth |
Float |
|
|
IsCheckFreeFall |
Bool |
|
|
IsCheckStuckConsiderY |
Bool |
|
|
IsUseWeakForcePushOutside |
Bool |
|
|
IsEnableEscapeForceEndCheck |
Bool |
|
|
EscapeForceEndTime |
Float |
|
|
AfterEscapeForceEndState |
Int |
|
|
Children
Name |
Description
|
スクリプト用 |
|
リアクション |
|
上機嫌 |
|
所持 |
|
水中行動 |
|
滝接触 |
|
落下 |
|
通常行動 |
|
騎乗中 |
|
Derived definitions
通常 (Duck, BaseAI)
Name |
Value
|
InWaterDepth |
0.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
True
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|