AIDef:AI/BreathEnemyRangeKeepMove

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
BreathEnemyRangeKeepMove
AI definition
Type AI

AITreeVariables

Name Type Default value Description
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
BreathName String
AttackRatio Float
BreathSize Float
EnlargeTime Int
BaseNode String
LoopTime Int
BreathEndDist Float
BreathMinTime Int
CloseDist Float
FarDist Float
WeaponIdx Int
OutDist Float
BaseDist Float
SpaceDist Float
SpaceAngle Float
BackTimeMin Int
BackTimeMax Int
LeaveTimerMin Int
LeaveTimerMax Int
IsCheckBack Bool
IsCheckReachable Bool
PosVibrateFrame Int
RotVelVibrateFrame Int
NoMoveDist Float


Children

Name Description
ブレス終了
ブレス開始
強制後退
戦闘待機
戦闘後ずさり
戦闘歩行
横移動

Derived definitions

ブレス攻撃 (Lizalfos_Fire, ブレス攻撃)

Name Value
BreathName LizalfosFlame
AttackRatio 0.0
BreathSize 0.2
EnlargeTime 60
BaseNode Chin
LoopTime 150
BreathEndDist 25.0
BreathMinTime 50
CloseDist -0.8
FarDist 2.0
WeaponIdx -1
OutDist 100.0
BaseDist 8.0
SpaceDist 0.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0