AIDef:AI/AttackGraveChaseWithSensor

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
AttackGraveChaseWithSensor
AI definition
Type AI

StaticInstParams

Name Type Default value Description
RigidBodyGroupName String
RigidBodyName String
EndHeight Float
EndNear Float
ActionTime Int
NearTime Int


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Children

Name Description
接近後
行動

Derived definitions

先行動 (Priest_Boss_EarthRelease_Normal, Root)

Name Value
RigidBodyGroupName GeneralSensor
RigidBodyName DetectTargetSensor
EndHeight 6.0
EndNear 3.0
ActionTime 360
NearTime 60

先行動 (Priest_Boss_EarthRelease_Giant, Root)

Name Value
RigidBodyGroupName GeneralSensor
RigidBodyName DetectTargetSensor
EndHeight 6.0
EndNear 3.0
ActionTime 360
NearTime 60