From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AttackGraveChaseWithSensorAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
RigidBodyGroupName |
String |
|
|
RigidBodyName |
String |
|
|
EndHeight |
Float |
|
|
EndNear |
Float |
|
|
ActionTime |
Int |
|
|
NearTime |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetActor |
Actor |
|
|
Children
Derived definitions
先行動 (Priest_Boss_EarthRelease_Normal, Root)
Name |
Value
|
RigidBodyGroupName |
GeneralSensor
|
RigidBodyName |
DetectTargetSensor
|
EndHeight |
6.0
|
EndNear |
3.0
|
ActionTime |
360
|
NearTime |
60
|
先行動 (Priest_Boss_EarthRelease_Giant, Root)
Name |
Value
|
RigidBodyGroupName |
GeneralSensor
|
RigidBodyName |
DetectTargetSensor
|
EndHeight |
6.0
|
EndNear |
3.0
|
ActionTime |
360
|
NearTime |
60
|