From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AssassinBattleAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TerritoryArea |
Float |
0.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
WarpDist |
Float |
|
|
BattleBaseDist |
Float |
|
|
WeaponIdx |
Int |
|
|
FirstAttackResetDist |
Float |
|
|
BattleDistOutDist |
Float |
|
|
FirstAttackAngle |
Float |
|
|
TiredDist |
Float |
|
|
TiredTime |
Int |
|
|
FirstAttackDist |
Float |
|
|
NearTiredOffset |
Float |
|
|
Children
Name |
Description
|
内側転移 |
|
直進不能接近 |
|
直進接近 |
|
諦め |
|
転移 |
|
通常戦闘 |
|
速攻 |
|
Derived definitions
プレイヤー生存 (Assassin_Middle, 通常)
Name |
Value
|
WarpDist |
25.0
|
BattleBaseDist |
18.0
|
WeaponIdx |
0
|
FirstAttackResetDist |
6.0
|
BattleDistOutDist |
15.0
|
FirstAttackAngle |
0.174533
|
TiredDist |
100.0
|
TiredTime |
25
|
FirstAttackDist |
5.0
|
NearTiredOffset |
12.0
|
プレイヤー生存 (Assassin_Junior, 通常)
Name |
Value
|
WarpDist |
25.0
|
BattleBaseDist |
8.0
|
WeaponIdx |
0
|
FirstAttackResetDist |
40.0
|
BattleDistOutDist |
10.0
|
FirstAttackAngle |
0.174533
|
TiredDist |
100.0
|
TiredTime |
25
|
FirstAttackDist |
-1.0
|
NearTiredOffset |
5.0
|