From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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WaterUpDownAnmDrivenMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
InWaterDepth |
Float |
|
|
TargetDepth |
Float |
|
|
PosReduceRatio |
Float |
|
|
RotReduceRatio |
Float |
|
|
ASName |
String |
|
|
Derived definitions
後行動 (Octarock_Water, カツラ反応開始)
Name |
Value
|
InWaterDepth |
0.2
|
TargetDepth |
0.35
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
ASName |
WaterHideLookStart
|
後行動 (Octarock_Water, 水中隠れオクタ砲)
Name |
Value
|
InWaterDepth |
0.2
|
TargetDepth |
2.7
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
ASName |
WaterHideAttackEnd
|
後行動 (Octarock_Water, 水中隠れ撃破)
Name |
Value
|
InWaterDepth |
0.2
|
TargetDepth |
2.5
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
ASName |
WaterHideLookEnd
|
先行動 (Octarock_Water, 水中隠れ撃破)
Name |
Value
|
InWaterDepth |
0.2
|
TargetDepth |
0.35
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
ASName |
WaterHideLookStart
|