AIDef:Action/Wait

From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Wait
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Time Int
TimeRand Int
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

先行動 (Stal_Bokoblin_Junior_Body, 行動)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

近距離 (Priest_Boss_ShadowClone, 円陣共通)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Priest_Boss_ShadowClone, 待機)

Name Value
Time 30
TimeRand 10
PosReduceRatio 0.01
AngReduceRatio 0.01

後行動 (Priest_Boss_ShadowClone, 待機_0)

Name Value
Time 30
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

攻撃変更の間 (Priest_Boss_ShadowClone, 通常)

Name Value
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Priest_Boss_ShadowClone, 先行動)

Name Value
Time 5
TimeRand 0
PosReduceRatio 0.01
AngReduceRatio 0.01

行動A (Priest_Boss_ShadowClone, 先行動_0)

Name Value
Time 5
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone, 子0_0)

Name Value
Time 1
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Priest_Boss_ShadowClone, シンクロモード)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Priest_Boss_ShadowClone, シンクロ共通)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Priest_Boss_ShadowClone, 一列突進)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

気付く (SiteBossBow, 発見中)

Name Value
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (InsectStopGo, 行動A)

Name Value
Time 10
TimeRand 80
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (InsectStopGo, 行動B)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

徘徊待機 (InsectStopGo, 通常行動)

Name Value
Time 10
TimeRand 20
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Octarock_Forest, 隠れ追跡)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Octarock_Forest, 諦め)

Name Value
Time 15
TimeRand 15
PosReduceRatio 0.85
AngReduceRatio 0.45

待機 (Octarock_Forest, 見回し)

Name Value
Time 20
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Enemy_Golem_Fire_R, よじ登られ)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Enemy_Golem_Fire_R, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Enemy_Golem_Fire_R, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Enemy_Golem_Fire_R, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Enemy_Golem_Fire_R, 先行動)

Name Value
Time 90
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見えてる (Lizalfos, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Lizalfos, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Lizalfos_Head, 所持)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.8
AngReduceRatio 0.8

気付く (SiteBossLsword, 発見中_2)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Bokoblin_Red, 停止)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Bokoblin_Red, 行動)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

気づき (Chuchu, 音気づき)

Name Value
Time 10
TimeRand 10
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu, アイス攻撃着地待機)

Name Value
Time 0
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.8

後行動 (Chuchu, エレキ放出攻撃着地待機)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.8

後行動 (Chuchu, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu, 攻撃反応)

Name Value
Time 60
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu, 近接湧き)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu, 攻撃後行動)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu, 攻撃予兆ジャンプ)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu, 徘徊ジャンプ)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Chuchu, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

待機 (Chuchu, 見まわす)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

待機 (Chuchu, 連携)

Name Value
Time 90
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

徘徊待機 (Chuchu, 待機)

Name Value
Time 120
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

気付く (SiteBossSwordCastle, 発見中_3)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (SiteBossSwordCastle, 退避)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

気付く (SiteBossBowCastle, 発見中)

Name Value
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見失い (Octarock_Water, 通常)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Octarock_Water, 音気づき)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Octarock_Water, 戦闘待機)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Octarock_Water, 通常)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Golem_Senior, よじ登られ)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Golem_Senior, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Senior, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Senior, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Senior, 先行動)

Name Value
Time 90
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見えてる (Lizalfos_Fire, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Lizalfos_Fire, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_Normal, 待機)

Name Value
Time 30
TimeRand 10
PosReduceRatio 0.01
AngReduceRatio 0.01

後行動 (Priest_Boss_Normal, 待機_0)

Name Value
Time 30
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

攻撃変更の間 (Priest_Boss_Normal, 通常)

Name Value
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Priest_Boss_Normal, 先行動)

Name Value
Time 5
TimeRand 0
PosReduceRatio 0.01
AngReduceRatio 0.01

行動A (Priest_Boss_Normal, 先行動_0)

Name Value
Time 5
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Golem_Little, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Golem_Little, 徘徊待機)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Little, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Little, 初期待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

怒り (Golem_Little, 通常)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Bokoblin_Senior, 停止)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Bokoblin_Senior, 行動)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Bokoblin_Rapid, 停止)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Bokoblin_Rapid, 行動)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

見えてる (Lizalfos_Electric, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Electric, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Lizalfos_Electric, 湧出)

Name Value
Time 1
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Lizalfos_Electric, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

いる (Moriblin_Senior, 音気づき)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Senior, レール移動待機)

Name Value
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 威嚇待機)

Name Value
Time 10
TimeRand 10
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 怒り)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Moriblin_Senior, 怪しみ間)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Moriblin_Head, 所持)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.8
AngReduceRatio 0.8

近距離 (Priest_Boss_ShadowClone_Real, 円陣共通)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Priest_Boss_ShadowClone_Real, 待機)

Name Value
Time 30
TimeRand 10
PosReduceRatio 0.01
AngReduceRatio 0.01

後行動 (Priest_Boss_ShadowClone_Real, 待機_0)

Name Value
Time 30
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

攻撃変更の間 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Priest_Boss_ShadowClone_Real, 先行動)

Name Value
Time 5
TimeRand 0
PosReduceRatio 0.01
AngReduceRatio 0.01

行動A (Priest_Boss_ShadowClone_Real, 先行動_0)

Name Value
Time 5
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Priest_Boss_ShadowClone_Real, シンクロモード)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Priest_Boss_ShadowClone_Real, シンクロ共通)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Priest_Boss_ShadowClone_Real, 一列突進)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Golem_Middle, よじ登られ)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Golem_Middle, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Middle, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Middle, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Middle, 先行動)

Name Value
Time 90
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

停止 (Sandworm, レール移動)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

ビーム準備 (Guardian_Mini_DetachLineBeam, 後行動)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

威嚇帰還 (Guardian_Mini_DetachLineBeam, プレイヤー追跡)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 攻撃反応)

Name Value
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Guardian_Mini_DetachLineBeam, 行動中仲間発見)

Name Value
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘準備 (Guardian_Mini_DetachLineBeam, プレイヤー威嚇)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

戦闘準備 (Guardian_Mini_DetachLineBeam, 回転追加攻撃)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

戦闘待機 (Guardian_Mini_DetachLineBeam, 突進攻撃)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Guardian_Mini_DetachLineBeam, 戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

変形後 (Guardian_Mini_DetachLineBeam, 見失い)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

停止 (Enemy_SandwormR, レール移動)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見えてる (Lizalfos_Bone, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Bone, 怒り)

Name Value
Time 5
TimeRand 6
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Bone, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

いる (Moriblin_Blue, 音気づき)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Blue, レール移動待機)

Name Value
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 威嚇待機)

Name Value
Time 10
TimeRand 10
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 怒り)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Moriblin_Blue, 怪しみ間)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

気づき (Chuchu_Middle, 音気づき)

Name Value
Time 10
TimeRand 10
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Middle, アイス攻撃着地待機)

Name Value
Time 0
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.8

後行動 (Chuchu_Middle, エレキ放出攻撃着地待機)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.8

後行動 (Chuchu_Middle, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Middle, 攻撃反応)

Name Value
Time 60
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu_Middle, 近接湧き)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu_Middle, 攻撃後行動)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu_Middle, 攻撃予兆ジャンプ)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu_Middle, 徘徊ジャンプ)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Chuchu_Middle, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

待機 (Chuchu_Middle, 見まわす)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

待機 (Chuchu_Middle, 連携)

Name Value
Time 90
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

徘徊待機 (Chuchu_Middle, 待機)

Name Value
Time 120
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

いる (Stal_Moriblin_Bone, 音気づき)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 威嚇待機)

Name Value
Time 10
TimeRand 10
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 怒り)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Bone, 怪しみ間)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Enemy_Ganon, 待機)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

未発見 (Enemy_Ganon, 通常)

Name Value
Time 10
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

気付く (SiteBossSword, 発見中_3)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (SiteBossSword, 退避)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

気付く (SiteBossBowR, 発見中)

Name Value
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Octarock_Snow, 隠れ追跡)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Octarock_Snow, 諦め)

Name Value
Time 15
TimeRand 15
PosReduceRatio 0.85
AngReduceRatio 0.45

待機 (Octarock_Snow, 見回し)

Name Value
Time 20
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Octarock_Stone, 諦め)

Name Value
Time 15
TimeRand 15
PosReduceRatio 0.85
AngReduceRatio 0.45

待機 (Octarock_Stone, 見回し)

Name Value
Time 20
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (StalForestGiant, エリア外待機)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ビーム準備 (Guardian_Mini, 後行動)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

威嚇帰還 (Guardian_Mini, プレイヤー追跡)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 攻撃反応)

Name Value
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Guardian_Mini, 行動中仲間発見)

Name Value
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘準備 (Guardian_Mini, プレイヤー威嚇)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

戦闘準備 (Guardian_Mini, 回転追加攻撃)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

戦闘待機 (Guardian_Mini, 突進攻撃)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Guardian_Mini, 戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

変形後 (Guardian_Mini, 見失い)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

気づき (Chuchu_Senior, 音気づき)

Name Value
Time 10
TimeRand 10
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Senior, アイス攻撃着地待機)

Name Value
Time 0
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.8

後行動 (Chuchu_Senior, エレキ放出攻撃着地待機)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.8

後行動 (Chuchu_Senior, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Senior, 攻撃反応)

Name Value
Time 60
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu_Senior, 近接湧き)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu_Senior, 攻撃後行動)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

先行動 (Chuchu_Senior, 攻撃予兆ジャンプ)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu_Senior, 徘徊ジャンプ)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Chuchu_Senior, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

待機 (Chuchu_Senior, 見まわす)

Name Value
Time 15
TimeRand 0
PosReduceRatio 0.9
AngReduceRatio 0.8

待機 (Chuchu_Senior, 連携)

Name Value
Time 90
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

徘徊待機 (Chuchu_Senior, 待機)

Name Value
Time 120
TimeRand 30
PosReduceRatio 0.9
AngReduceRatio 0.8

見えてる (Lizalfos_Senior, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Senior, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Lizalfos_Senior, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Senior, 待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

気付く (SiteBossLswordR, 発見中_2)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

気付く (SiteBossSwordR, 発見中_3)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (SiteBossSwordR, 退避)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

オフ (Beamos_Static, 後行動)

Name Value
Time 0
TimeRand 30
PosReduceRatio 1.0
AngReduceRatio 1.0

オフ (Beamos_Static, 通常)

Name Value
Time 0
TimeRand 30
PosReduceRatio 1.0
AngReduceRatio 1.0

先行動 (Beamos_Static, 所持時通常)

Name Value
Time 15
TimeRand 0
PosReduceRatio 1.0
AngReduceRatio 1.0

待機 (Beamos_Static, 所持)

Name Value
Time 30
TimeRand 30
PosReduceRatio 1.0
AngReduceRatio 1.0

後行動 (PriestBossShadowCloneBullet, 地上)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Golem_Little_Ice, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Golem_Little_Ice, 徘徊待機)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Little_Ice, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Little_Ice, 初期待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

怒り (Golem_Little_Ice, 通常)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Golem, よじ登られ)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Golem, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem, 威嚇)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem, 先行動)

Name Value
Time 90
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Golem_Little_Fire, 撃破)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Golem_Little_Fire, 徘徊待機)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Little_Fire, 見まわす)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Little_Fire, 初期待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

怒り (Golem_Little_Fire, 通常)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (InsectFrog, 行動A)

Name Value
Time 10
TimeRand 80
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (InsectFrog, 行動B)

Name Value
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

徘徊待機 (InsectFrog, 通常行動)

Name Value
Time 10
TimeRand 20
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Stal_Bokoblin_Head, 所持)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.8
AngReduceRatio 0.8

気付く (SiteBossLswordCastle, 発見中_2)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見えてる (Lizalfos_Middle, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Middle, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Lizalfos_Middle, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

見えてる (Lizalfos_Ice, 隠れ遠隔戦闘待機)

Name Value
Time 0
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Ice, レール点到達)

Name Value
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Lizalfos_Ice, 湧出)

Name Value
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Ice, 騙され待機)

Name Value
Time 45
TimeRand 75
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Giant_Eye, 所持)

Name Value
Time 30
TimeRand 0
PosReduceRatio 0.7
AngReduceRatio 0.8