From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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StalPartCatchAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
PartIndex |
Int |
|
|
BaseRagdollRigidBodyName |
String |
|
|
SecondRagdollRigidBodyName |
String |
|
|
ThirdRagdollRigidBodyName |
String |
|
|
ConstraintNames |
String |
|
|
FreeMoveRagdollRigidBodyNames |
String |
|
|
ASName |
String |
|
|
InputWeightTimer |
Float |
|
|
BlendWeightTimer |
Float |
|
|
UnitePosOffset |
Vec3 |
|
|
UniteRotOffset |
Vec3 |
|
|
SecondUnitePosOffset |
Vec3 |
|
|
SecondUniteRotOffset |
Vec3 |
|
|
ThirdUnitePosOffset |
Vec3 |
|
|
ThirdUniteRotOffset |
Vec3 |
|
|
UseRagConName |
String |
|
|
Derived definitions
頭拾い (Stal_Bokoblin_Junior_Body, 拾い合体)
Name |
Value
|
PartIndex |
0
|
BaseRagdollRigidBodyName |
Ragdoll_Head
|
SecondRagdollRigidBodyName |
|
ThirdRagdollRigidBodyName |
|
ConstraintNames |
Ragdoll_Head
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Head
|
ASName |
CatchHead
|
InputWeightTimer |
10.0
|
BlendWeightTimer |
6.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.25, z=-0.20000000298023224)
|
UniteRotOffset |
Vec3(x=-0.4363323450088501, y=0.0, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
腕拾い (Stal_Bokoblin_Junior_Body, 拾い合体)
Name |
Value
|
PartIndex |
1
|
BaseRagdollRigidBodyName |
Ragdoll_Arm_1_L
|
SecondRagdollRigidBodyName |
Ragdoll_Arm_2_L
|
ThirdRagdollRigidBodyName |
Ragdoll_Wrist_L
|
ConstraintNames |
Ragdoll_Arm_1_L
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L
|
ASName |
CatchArm
|
InputWeightTimer |
10.0
|
BlendWeightTimer |
5.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=0.6000000238418579, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=1.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
頭拾い (Lizalfos_Bone, 拾い合体)
Name |
Value
|
PartIndex |
0
|
BaseRagdollRigidBodyName |
Ragdoll_Head
|
SecondRagdollRigidBodyName |
|
ThirdRagdollRigidBodyName |
|
ConstraintNames |
Ragdoll_Head
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Head
|
ASName |
CatchHead
|
InputWeightTimer |
15.0
|
BlendWeightTimer |
8.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.30000001192092896, z=-0.4000000059604645)
|
UniteRotOffset |
Vec3(x=0.0, y=-1.570796251296997, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
腕拾い (Lizalfos_Bone, 拾い合体)
Name |
Value
|
PartIndex |
1
|
BaseRagdollRigidBodyName |
Ragdoll_Arm_1_L
|
SecondRagdollRigidBodyName |
Ragdoll_Arm_2_L
|
ThirdRagdollRigidBodyName |
Ragdoll_Wrist_L
|
ConstraintNames |
Ragdoll_Arm_1_L
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L
|
ASName |
CatchArm
|
InputWeightTimer |
10.0
|
BlendWeightTimer |
5.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=1.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=2.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
頭拾い (Stal_Moriblin_Bone, 拾い合体)
Name |
Value
|
PartIndex |
0
|
BaseRagdollRigidBodyName |
Ragdoll_Head
|
SecondRagdollRigidBodyName |
|
ThirdRagdollRigidBodyName |
|
ConstraintNames |
Ragdoll_Head
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Head
|
ASName |
CatchHead
|
InputWeightTimer |
15.0
|
BlendWeightTimer |
8.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.30000001192092896, z=-0.4000000059604645)
|
UniteRotOffset |
Vec3(x=0.0, y=-1.570796251296997, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
腕拾い (Stal_Moriblin_Bone, 拾い合体)
Name |
Value
|
PartIndex |
1
|
BaseRagdollRigidBodyName |
Ragdoll_Arm_1_L
|
SecondRagdollRigidBodyName |
Ragdoll_Arm_2_L
|
ThirdRagdollRigidBodyName |
Ragdoll_Wrist_L
|
ConstraintNames |
Ragdoll_Arm_1_L
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L
|
ASName |
CatchArm
|
InputWeightTimer |
10.0
|
BlendWeightTimer |
5.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=1.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=2.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
子0 (StalForestGiant, 水中)
Name |
Value
|
PartIndex |
0
|
BaseRagdollRigidBodyName |
Ragdoll_Eyeball
|
SecondRagdollRigidBodyName |
|
ThirdRagdollRigidBodyName |
|
ConstraintNames |
Ragdoll_Eyeball
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Eyeball
|
ASName |
CatchEye
|
InputWeightTimer |
20.0
|
BlendWeightTimer |
5.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|
水上 (StalForestGiant, 頭拾い)
Name |
Value
|
PartIndex |
0
|
BaseRagdollRigidBodyName |
Ragdoll_Eyeball
|
SecondRagdollRigidBodyName |
|
ThirdRagdollRigidBodyName |
|
ConstraintNames |
Ragdoll_Eyeball
|
FreeMoveRagdollRigidBodyNames |
Ragdoll_Eyeball
|
ASName |
CatchEye
|
InputWeightTimer |
20.0
|
BlendWeightTimer |
5.0
|
UnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
SecondUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUnitePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ThirdUniteRotOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRagConName |
stal_enemy
|