AIDef:Action/RemainsWaterBulletWait

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RemainsWaterBulletWait
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
RemainsWaterBulletAngle Float 0.0
RemainsWaterBulletOffset Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
MaxChaseAngle Float
MaxSpeed Float
ChaseRate Float
MaxRotSpd Float
MinRotSpd Float
SignASName String
SignASFrame Int
EndTimer Float
IgnroeWater Bool
IgnoreGravity Bool
UseParentRevDirRot Bool


Derived definitions

待機 (RemainsWaterExplodeBullet, Root)

Name Value
MaxChaseAngle 0.0872665
MaxSpeed 1.38889
ChaseRate 0.25
MaxRotSpd 0.0
MinRotSpd 0.0
SignASName
SignASFrame 120
EndTimer -1.0
IgnroeWater True
IgnoreGravity True
UseParentRevDirRot True

待機 (RemainsWaterChaseBullet, Root)

Name Value
MaxChaseAngle 0.0872665
MaxSpeed 1.38889
ChaseRate 0.25
MaxRotSpd 0.0
MinRotSpd 0.0
SignASName
SignASFrame 120
EndTimer -1.0
IgnroeWater True
IgnoreGravity True
UseParentRevDirRot True