From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PriestBossBlownOffAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 ふっとび (Priest_Boss_ShadowClone, 空中)
- 3.2 ラグドール中 (Priest_Boss_ShadowClone, 先行動)
- 3.3 以上 (Priest_Boss_ShadowClone, 通常)
- 3.4 ふっとび (Priest_Boss_Normal, 空中)
- 3.5 ふっとび (Priest_Boss_Normal, 空中_1)
- 3.6 ラグドール中 (Priest_Boss_Normal, 先行動)
- 3.7 以上 (Priest_Boss_Normal, 通常)
- 3.8 死亡 (Priest_Boss_Normal, リアクション)
- 3.9 ふっとび (Priest_Boss_ShadowClone_Real, 空中)
- 3.10 ふっとび (Priest_Boss_ShadowClone_Real, 空中_1)
- 3.11 ラグドール中 (Priest_Boss_ShadowClone_Real, 先行動)
- 3.12 以上 (Priest_Boss_ShadowClone_Real, 通常)
- 3.13 死亡 (Priest_Boss_ShadowClone_Real, リアクション)
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
AddTime |
Int |
|
|
LifeReflexRatio |
Float |
|
|
ImpulseRatio |
Float |
|
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (Priest_Boss_ShadowClone, 空中)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ラグドール中 (Priest_Boss_ShadowClone, 先行動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
以上 (Priest_Boss_ShadowClone, 通常)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ふっとび (Priest_Boss_Normal, 空中)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ふっとび (Priest_Boss_Normal, 空中_1)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
45
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ラグドール中 (Priest_Boss_Normal, 先行動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
以上 (Priest_Boss_Normal, 通常)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
死亡 (Priest_Boss_Normal, リアクション)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ふっとび (Priest_Boss_ShadowClone_Real, 空中)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ふっとび (Priest_Boss_ShadowClone_Real, 空中_1)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
45
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
ラグドール中 (Priest_Boss_ShadowClone_Real, 先行動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
以上 (Priest_Boss_ShadowClone_Real, 通常)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|
死亡 (Priest_Boss_ShadowClone_Real, リアクション)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
0.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
60
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
0
|