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Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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OnetimeMoveASPlayAI definition |
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Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子1 (Assassin_Middle_Azito, ふっとび)
- 2.2 子1 (Assassin_Middle_Azito, 小ダメージ)
- 2.3 子1 (Assassin_Middle_Azito, 突風)
- 2.4 子1 (Assassin_Middle_Quest, ふっとび)
- 2.5 子1 (Assassin_Middle_Quest, 小ダメージ)
- 2.6 子1 (Assassin_Middle_Quest, 突風)
- 2.7 子1 (Assassin_Middle, ふっとび)
- 2.8 子1 (Assassin_Middle, 小ダメージ)
- 2.9 子1 (Assassin_Middle, 突風)
- 2.10 該当 (Moriblin_Senior, 非該当)
- 2.11 先行動 (Moriblin_Senior, 子0_1)
- 2.12 非該当 (Moriblin_Senior, 非該当)
- 2.13 子1 (Assassin_Middle_Azito_DLC, ふっとび)
- 2.14 子1 (Assassin_Middle_Azito_DLC, 小ダメージ)
- 2.15 子1 (Assassin_Middle_Azito_DLC, 突風)
- 2.16 該当 (Moriblin_Blue, 非該当)
- 2.17 先行動 (Moriblin_Blue, 子0_1)
- 2.18 非該当 (Moriblin_Blue, 非該当)
- 2.19 該当 (Stal_Moriblin_Bone, 非該当)
- 2.20 先行動 (Stal_Moriblin_Bone, 子0_1)
- 2.21 非該当 (Stal_Moriblin_Bone, 非該当)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsChangable |
Bool |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
子1 (Assassin_Middle_Azito, ふっとび)
Name |
Value
|
IsChangable |
True
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Azito, 小ダメージ)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Azito, 突風)
Name |
Value
|
IsChangable |
False
|
ASName |
Wind
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Quest, ふっとび)
Name |
Value
|
IsChangable |
True
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Quest, 小ダメージ)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Quest, 突風)
Name |
Value
|
IsChangable |
False
|
ASName |
Wind
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle, ふっとび)
Name |
Value
|
IsChangable |
True
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle, 小ダメージ)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle, 突風)
Name |
Value
|
IsChangable |
False
|
ASName |
Wind
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
該当 (Moriblin_Senior, 非該当)
Name |
Value
|
IsChangable |
False
|
ASName |
SmallDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.05
|
先行動 (Moriblin_Senior, 子0_1)
Name |
Value
|
IsChangable |
False
|
ASName |
LargeDoubleAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.2
|
AngReduceRatio |
0.45
|
非該当 (Moriblin_Senior, 非該当)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Azito_DLC, ふっとび)
Name |
Value
|
IsChangable |
True
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Azito_DLC, 小ダメージ)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Azito_DLC, 突風)
Name |
Value
|
IsChangable |
False
|
ASName |
Wind
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
該当 (Moriblin_Blue, 非該当)
Name |
Value
|
IsChangable |
False
|
ASName |
SmallDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.05
|
先行動 (Moriblin_Blue, 子0_1)
Name |
Value
|
IsChangable |
False
|
ASName |
LargeDoubleAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.2
|
AngReduceRatio |
0.45
|
非該当 (Moriblin_Blue, 非該当)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
該当 (Stal_Moriblin_Bone, 非該当)
Name |
Value
|
IsChangable |
False
|
ASName |
SmallDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.05
|
先行動 (Stal_Moriblin_Bone, 子0_1)
Name |
Value
|
IsChangable |
False
|
ASName |
LargeDoubleAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.2
|
AngReduceRatio |
0.45
|
非該当 (Stal_Moriblin_Bone, 非該当)
Name |
Value
|
IsChangable |
False
|
ASName |
Stagger
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|